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Dragon Ball Xenoverse 2 (PPSA08587) on Windows #6591
LuisAguilarDev
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Game bring-up
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Pull requests and local changes this title needsOpen pull requests
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I will update this list as pull requests are merged, closed or replaced. |
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Title
Dragon Ball Xenoverse 2 (PPSA08587)
Content version tested
01.004.002
AnyPS5 commit
31cbb55
System tested
WINDOWS
Furthest point
Logos or loading screen
What is shown
Current blocker
[src/Texture.cpp:1090 StorageTexture] StorageTexture address=0x3920e0000 16x16 mips=1 mip=0 layers=0 base=0 dim=1 tile=7 format=56 vk=37
[gpu] driver failure: AGC graphics: stencil clear requires a writable stencil plane (terminate called after throwing an instance of 'std::runtime_error'
what(): DAGC graphics: stencil clear requires a writable stencil plane (DB_RENDER_CONTROL=0x00000003 DB_DEPTH_VIEW=0x00000000 DB_Z_INFO=0xa0000181 DB_STENCIL_INFO=0x20000180)B
_RENDER_CONTRFATAL: abort() (SIGABRT) on thread 113392
OL=0 #0 0x00007ff8de6fd2f7 libc.prx+0xd2f7
x0 #1 0x00007ff8de7af6e1 libc.prx+0xbf6e1
00 #2 0x000000000060fa20
0 stack return address candidates:
0003 DB_DEPTH_VIEW=0x00000000 DB [rsp+0x8] 0x00007ff9509f2139 ucrtbase.dll+0xc2139
_Z_INFO=0xa0000181 DB_STENCIL_INFO=0x20000180)
[videoout] presentation failed: AGC graphics: stencil clear requires a writable stencil plane (DB_RENDER_CONTROL=0 [rsp+0x88] 0x00007ff9509d5261 ucrtbase.dll+0xa5261
x00000003 DB_DEPTH_VIEW=0x000 [rsp+0xb8] 0x00007ff8de757f25 libc.prx+0x67f25
00000 DB_Z_INFO=0xa0000181 DB_STEN [rsp+0x118] 0x00007ff8de75577f libc.prx+0x6577f
CIL_INFO=0x20000180)
terminate called after throwing an instance of 'std::runtime_error'
what(): AGC graphics: stencil clear requires a writable stencil plane (DB_RENDER_CONTROL=0x00000003 DB_DEPTH_VIEW=0x00000000 DB_Z_INFO=0xa0000181 DB_STENCIL_INFO=0x20000180)
[rsp+0x148] 0x00007ff8de762699 libc.prx+0x72699
[rsp+0x188] 0x00007ff8de76271f libc.prx+0x7271f
[rsp+0x1a8] 0x00007ff9396a4388 libwinpthread-1.dll+0x4388
Im working on fix this but a problem at a time :)
How it was run
./app.exe 2>&1 | tee run.log
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