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MLB The Show 26 (PPSA30630) #6864
fentmaxxer694201-byte
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Game bring-up
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Update: with local fixes on top of 9bf01db (+ #5965, #6297), MLB The Show 26 now boots through the menus and into the Wrigley Field broadcast intro without crashing. Performance in the stadium is the blocker, so here are the measurements in case they help. Setup: RX 9060 XT, AMD driver 26.8.1 (LLPC), Windows 11 26100. Frame time (
Walk-on, GPU-bound (~60–95 s):
Later, CPU-bound (queue worker 0 is 98 % busy):
Tried, no gain: Shader request dump for |
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Title
MLB The Show 26 (PPSA30630)
Content version tested
01.018.000
AnyPS5 commit
82ddae7 (main), plus the local changes listed under Current blocker
System tested
Windows 11 IoT Enterprise LTSC 2024 (10.0.26100), AMD Radeon RX 9060 XT (driver 32.0.31041.1004), Ryzen 9 9900X, WinLibs GCC 15.2.0 r7, Release
Furthest point
Stops before the first frame
What is shown
No window content. With unused-filter=2 it submits draws and a FLIP, then crashes on a null call (rip 0) in the title's code, so the filter seems to drop something it needs. Unfiltered, it stops at the AGC refusal below.
Current blocker
The register values come from a local diagnostic added to the
RequireinState.cppDecodeState. Z_32_FLOAT depth with Z_64KB_X swizzle and 1 sample, under a 4x rasterizer. This looks like the case #5907 handles. I haven't checked the color target's sample count for this draw.Earlier stops, each worked around locally:
FAIL: unresolved ELF import R5hemoKKID8 from libSceAudioOut.prx: covered by feat(libSceAudioOut): implement sceAudioOutGetSystemState #5965 (sceAudioOutGetSystemState). Stubbed locally.FAIL: unresolved ELF importJpAYkddCFjk,Yn8KT+VTZaE,dYDAfB+cJEU,pA8xxaySl7AfromlibSceVideoOut.prx: no PR found. Stubbed locally to return 0; names unknown.sampling the 3840x2160 multisampled texture 0x14a2710000 of 4 samples, which no draw rendered to and whose tile mode 4 has no modeled multisampled color footprint: covered by fix(agc): sample undrawn multisampled Z and D 64 KiB swizzle textures, and Z ones whose HTILE is cleared #6297. Patched locally with the same footprint approach.How it was run
libs/holdsbuild/core/libs/libs/*.prxpluslibgcc_s_seh-1.dll,libstdc++-6.dllandlibwinpthread-1.dllfrom the toolchain.app0/holds the title files.All reactions