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Devil May Cry 5 Special Edition (PPSA01442) #7043
JustUseAI
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Game bring-up
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@JustUseAI, thanks for the detailed report. Could you post the whole |
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Title
Devil May Cry 5 Special Edition (PPSA01442)
Content version tested
01.002.000
AnyPS5 commit
main 6239cef plus local changes (described below; not yet a pull request)
System tested
Windows 10 22H2 (19045), RTX 4070 SUPER (NVIDIA 616.92), self-built with WinLibs GCC 15.2
Furthest point
In game
What is shown
Boots through the network dialog and title screen to Continue, loads the save and reaches gameplay (Mission 2 area and the prologue). The deferred-lit scene renders correctly, including the console's ray-traced reflections pass (BVH traversal via image_bvh64_intersect_ray). Frame rate in game is about 0.05-0.3 FPS, so it is not playable. Missing: parts of Nero's face and the Overture arm (tessellated draws that are skipped, see blocker). Audio and input were not evaluated.
Current blocker
How it was run
First boot builds a large shader cache (~68 GB here) and loading into gameplay took about 15 minutes.
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