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Love is all around 2 (PPSA31909) #7219
klosixgaming-arch
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Game bring-up
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Title
Love is all around 2 (PPSA31909)
Content version tested
01.000.003
AnyPS5 commit
main at 66702f1 (merge of #7060), built together with #6343, #6487 and #6571 rebased on it. I did not run it without them, so I do not know whether this title needs any of them.
System tested
Windows 11, WinLibs GCC 15.2.0 (x86_64-posix-seh, ucrt, r7), RTX 5090 (NVIDIA 617.42), AMD Ryzen 9 9950X3D
Furthest point
In game
What is shown
I played it past the menus and it runs at a steady 54 to 60 presents per second (536 to 600 presents in each 10 s window of the profile, 0 dropped). I saw nothing wrong on screen. Audio and controller input were not checked separately.
Current blocker
None found: no stop, no crash and no fatal or abort line in the log on the first run.
How it was run
The eboot.bin, the two sce_module libraries (libc.prx, libSceNpCppWebApi.prx), Media/Modules (2 files) and Media/Plugins (4 files) are SELF containers; each was unpacked with tools/unwrap_self.py from main into an anyps5-elf folder with the same layout (anyps5-elf/eboot.bin, anyps5-elf/sce_module, anyps5-elf/Media/Modules, anyps5-elf/Media/Plugins). Then: relinker --windows --windows-diagnostics --trace-imports --registry --sce-module-path --module-dir Media/Modules --module-dir Media/Plugins /eboot.bin app.exe, with an app0 folder next to app.exe that links sce_sys, library and the Media folders to the dump. Environment: ANYPS5_GPU=5090 and VK_LOADER_DRIVERS_DISABLE=dzn (to skip the Dozen driver on this machine); nothing else was needed beyond the usage guide.
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