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CONTROL Resonant (PPSA34547) #7302
hugodearaujo
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Game bring-up
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What comes after First Time Setup, from Windows (RTX 3080 10 GB, NVIDIA 610.74, WinLibs GCC 15.2, Release; same content version 01.300.300, relinked with Driving: First Time Setup, then the title screen and the main menu (~15 FPS here). Enter on the first entry starts New Game. Stops after New Game, in order:
If your RADV runs get to New Game, it would be useful to know whether the device loss shows up on AMD too, or is NVIDIA-specific. AI-assisted: yes (Claude Code) |
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Existing thread
Title
CONTROL Resonant (PPSA34547)
Content version tested
01.300.300
AnyPS5 commit
main6005185, alone and with #7300.System tested
Arch Linux (kernel 7.2.9), AMD Radeon RX 9070 XT with RADV (Mesa 26.2.4), built from source with GCC 16.2.1, Release
Furthest point
Menu
What is shown
The photosensitivity warning, the Remedy end-user license agreement and privacy policy (they scroll with the right stick and accept with Cross), the display calibration screen with its three rendered reference scenes, and First Time Setup, at about 28 FPS. Cross, the D-pad and the right stick work. Audio was not checked (SDL dummy driver).
Current blocker
None found yet: the runs so far ended on First Time Setup, 7 minutes in, with nothing in the log; what follows it is not tested yet.
Needed to get here on
main6005185:582de4cc1, so currentmainneeds nothing else to get here): without it,sceAmprAprCommandBufferReadFilereturns0x8002001Conce a 0x400-byte APR command buffer is full, the title only resubmits on0x80020010, 116 of its 141 effects are never read, and it dereferences a null effect (shapeengine.rfx) 7 s after start (SIGSEGV, nothing in the log).How it was run
libcohtml.Prospero.prx,libRenoirCore.PS5.prx,MediaDecoders.Prospero.prxandnakama-sdk.prxare in the root ofapp0, so the relinker was run with--module-dir .(and--registry). No environment variables beyond the input file (APS5_PAD_INPUT_FILE).AI-assisted: yes (Claude Code)
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