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SWORD ART ONLINE Last Recollection (PPSA06958) #7359
klosixgaming-arch
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Game bring-up
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Title
SWORD ART ONLINE Last Recollection (PPSA06958)
Content version tested
01.021.000
AnyPS5 commit
main at f1af6c5, no pull requests applied
System tested
Windows 11, WinLibs GCC 15.2.0, RTX 5090 (NVIDIA 617.42), AMD Ryzen 9 9950X3D
Furthest point
In game
What is shown
Logos, title menu, the first rendered cutscene at 12 to 15 fps (faster than on my earlier runs of older builds), then the first playable part at about 11.4 fps. I did not record audio or controller details.
Current blocker
The frame rate. No stop on this commit.
History, for anyone on an older build: on main 66702f1 the title did not load (
FAIL: unresolved ELF import GtF-2gJqsts from libScePlayerSelectionDialog.prxand three more PlayerSelectionDialog imports), which #6058 fixed and which is now merged. With #6058 on 66702f1 it then stopped at the title menu in every plain run:(a switch on a type byte read from loader data that held bytes of
Mm_map_obj04.uexp). That stop no longer happens on f1af6c5; I did not find which merged change removed it.How it was run
The dump's
eboot.binand its 7 modules insce_module/are SELF files (magic5414f5ee); I unwrapped them withtools/unwrap_self.pyintoanyps5-elfand relinked with--windows --windows-diagnostics --trace-imports --registry --sce-module-path anyps5-elf anyps5-elf/eboot.bin app.exe.app0holds the dump'ssao_lrandsce_sysas junctions plus copies ofeboot.bin,ue4commandline.txtandcontentids.json. The dump has no PlayGo files, so the run usedAPS5_PLAYGO_UNLISTED_CHUNKS=absent.ANYPS5_GPU=5090,VK_LOADER_DRIVERS_DISABLE=*dzn*. Unreal Engine 4 title (pak version 11, not compressed, not encrypted).AI-assisted: yes. Written with AI assistance and reviewed by me.
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