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Steins;Gate Reboot (PPSA36591) #7384
klosixgaming-arch
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Game bring-up
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Title
Steins;Gate Reboot (PPSA36591)
Content version tested
01.002.000
AnyPS5 commit
main at f1af6c5, no pull requests applied
System tested
Windows 11, WinLibs GCC 15.2.0, RTX 5090 (NVIDIA 617.42), AMD Ryzen 9 9950X3D
Furthest point
In game
What is shown
The game converts and runs with no stops. It shows the menus and then plays normally. Frame rate, as seen on screen: constant 60 fps. The log agrees: 16 consecutive 10 s windows of the run show 592 to 600 presents (0 dropped), and the log has no fatal error, exception or NotImplemented line. The run lasted about 3 minutes and went past the menus into gameplay. I did not check audio, controller behaviour or the movies.
Current blocker
None found so far.
How it was run
The dump has a decrypted folder holding ELF copies of eboot.bin, libc.prx and libSceNpCppWebApi.prx, so no unwrap step was needed. Relinked with --windows --windows-diagnostics --trace-imports --registry --sce-module-path decrypted decrypted/eboot.bin app.exe. app0 holds the dump's directories (movie, sce_module, sce_sys) as junctions, the loose data files (the *_body.bin and *_info.psb.m files) as hard links, and a copy of eboot.bin. The dump has no PlayGo setting in use. Settings:
ANYPS5_GPU=5090,VK_LOADER_DRIVERS_DISABLE=*dzn*,APS5_LOG_TIMESTAMPS=1,APS5_PROFILE_DRAW=1.AI-assisted: yes. Written with AI assistance and reviewed by me.
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