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Assassin's Creed Mirage (PPSA13960) #7534
hugodearaujo
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Game bring-up
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Title
Assassin's Creed Mirage (PPSA13960)
Content version tested
01.007.000
AnyPS5 commit
main0d078f7 with #6343, #7532 and #7533.System tested
Arch Linux (kernel 7.2.9), AMD Radeon RX 9070 XT with RADV (Mesa 26.2.4), built from source with GCC 16.2.1, Release
Furthest point
Logos or loading screen
What is shown
Its start-up screens: the photosensitivity warning, the Ubisoft logo, an intro video, the disclaimer and the autosave notice (screenshots from two runs), then a black screen. It stops 76 to 92 s after start, with its shaders compiled by an earlier run. Frame rate, input and audio were not checked (SDL dummy driver).
Current blocker
Compute shader
0x10b4f58600reads a 4x multisampled color target as a storage image:#6973, #6987, #6989, #6995 and #7002 change this path; the title was not run with them.
Needed to get here on
main0d078f7:kevent: EVFILT_READ on a descriptor that is neither a socket nor the read end of a pipe not implemented.0x7fff...).0x1000b28c00stops on a cube texture with seven slices, 120 s after start on a first run:guest cube texture descriptor does not contain a multiple of 6 array slices (format 22, 128x128x7, type 11, tile 9, mips 0..0 of 1) (base array 0).How it was run
relinker --registry eboot.bin app.elf, with no other options. No environment variables beyond the input file (APS5_PAD_INPUT_FILE).AI-assisted: yes (Claude Code)
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