Repository navigation
EA SPORTS FC 25 (PPSA20049) #7607
Replies: 1 comment
|
Update, same system: Furthest point: a Kick Off match. After the main menu: the offline notice, the Kick Off welcome screens, Classic Match, side, team and kit selection, Match Preview (Atlanta United v Orlando City), then the pre-match dressing-room cutscene, about 16 minutes after start. The frame rate dropped from about 55 FPS at the start to 1–5 FPS in the Kick Off menus and below 1 FPS in the cutscene, so inputs need presses of a second or more. Current blocker: the GPU hangs in the pre-match cutscene. amdgpu reports The same happened once in the main menu without #6960, in a run under gdb, there naming compute shader 0x1180813800. The dispatch named is the first submission after the hang, not necessarily the work that hung. Not investigated yet. Needed now:
Also seen: bright speckles over the players' shirts in the cutscene; not investigated. AI-assisted: yes (Claude Code) |
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
Existing thread
Title
EA SPORTS FC 25 (PPSA20049)
Content version tested
01.000.028
AnyPS5 commit
maine5f18ea with #6343, #7606 and #7413.System tested
Arch Linux (kernel 7.2.9), AMD Radeon RX 9070 XT with RADV (Mesa 26.2.4), built from source with GCC 16.2.1, Release
Furthest point
Menu
What is shown
Its splash screen, the EA SPORTS intro video, its title screen, the notice that online features need PlayStation Network and the EA servers, a loading screen, and then the main menu (FC News, Ultimate Team, Manager Career, Player Career, Clubs, Kick Off, Learn To Play, Seasons, Tournaments) over its animated stadium scene, about 6 minutes after start. It was still on the menu when the run ended at 620 s. Input works: Options and Cross took it through the start-up screens.
The title printed its own GPU hang report (
Failure in SubmissionManagerPs5::waitForFrame with error code 0x8002003C) 13 times, each time at a different pass, and kept running. Frame rate was not measured, and audio was not checked (SDL dummy driver).Current blocker
No stop in that run; starting a match was not tried yet.
Needed to get here on
maine5f18ea:kevent: EVFILT_READ on a descriptor that is neither a socket nor the read end of a pipe not implemented.sceAgcCbSetShRegisterRangeDirect: null or misaligned address 0x115ba2be5d.How it was run
From the app0 directory,
relinker --module-dir . --registry eboot.bin app.elf: the title's own modules (Engine.*.prx,EAWebKit.prx) are in the app0 root, not insce_module.Environment:
APS5_LAZY_SHADER_PREPARE=1,ANYPS5_NO_SHADER_CACHE=1and the input file (APS5_PAD_INPUT_FILE). In earlier runs onmain66702f1, withoutAPS5_LAZY_SHADER_PREPARE=1the title stayed on a black screen while shaders were prepared and used more than 10 GB.An
anyps5-entitlements.inibesideapp.elflistedFULLGAMEUNLOCK00, an entitlement the title checks after Start on its title screen. In a run without the file, Start still led to the online notice; whether the title gets further without it was not tested.AI-assisted: yes (Claude Code)
All reactions