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Warhammer 40,000: Boltgun (PPSA07247) #7617
THEMANnt
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Game bring-up
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Title
Warhammer 40,000: Boltgun (PPSA07247)
Content version tested
01.007.000
AnyPS5 commit
Unmodified main
aff1f7190dbbe2449630335dc38962a5b048f24b, built in Release. No additional PRs or local source patches.System tested
Furthest point
In game
What is shown
The first launch initially showed a black window marked as not responding while shaders were being prepared. It subsequently progressed to the logo, became responsive, and reached gameplay.
During manual play, the frame rate was approximately 30–40 FPS after the scene rendered. One window-title sample reported 35.69 FPS; this is an observation rather than an instrumented benchmark.
Audio, save reload, and extended play were manually verified as working. The recorded session lasted about nine minutes (540 seconds) and exited naturally with code 0. This does not establish full-game completion or compatibility in every area.
Current blocker
No blocking issue encountered in the tested portion. Performance remains around 30–40 FPS, and the initial shader-preparation delay can temporarily look like a hang. No open PRs or local code changes were required for this run.
How it was run
Converted the game executable and bundled modules with the main-build relinker:
Ran the resulting executable with the game assets under
app0and the same main build's runtime libraries underlibs. Originalsce_sys/param.jsonretained without overrides.All gameplay controls were manual.
APS5_PAD_INPUT_FILEpointed to an unused diagnostic input path; no scripted inputs were sent. No tracing or profiling switches were enabled. A background memory watchdog remained active and did not terminate the run.All reactions