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Superliminal (PPSA06084) #7697
HQasper
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Game bring-up
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Thank you for the detailed bring-up report and reproduction steps! The note regarding Regarding the |
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Title
Superliminal (PPSA06084)
Content version tested
01.010.000
AnyPS5 commit
main 81cb863 with my open PR #7603 merged on top. #7603 is a shader recompiler change for coherent dwordx2 stores, and I don't expect it to matter for this title.
libs/built from the same tree.System tested
Windows 11 Pro 26300, Ryzen 9 9950X3D, RTX 5090 32 GB (NVIDIA 617.42), 64 GB RAM, WinLibs GCC 15.2.0
Furthest point
In game
What is shown
APS5_PAD_INPUT_FILE.No
NotImplementedstop, no crash and no unresolved import:tools/import_audit.py: 0 absent imports and 40 stubs (AJM, AGC markers and capture, AudioIn, WebBrowserDialog cookies,sceNpTrophy2GetRewardIcon,__tls_get_addr).sceSysmoduleLoadModule unknown id: 295(the title carries on), and twoshader library prebuild skipped: DescriptorBindingBuilder::Populate multisampled array image resources have no descriptor image shapeat startup.Current blocker
None seen up to the first room. Not played further yet.
How it was run
eboot.binand all modules are plain ELF, so nothing needed unwrapping.sce_moduleMedia/Modules(Il2CppUserAssemblies.prx,PS5Util.prx)Media/Plugins(FMOD, Resonance Audio, PSN and save data plugins)--module-dir Media/Modulesit stops at once:Failed to load module: ...\libs\Il2CppUserAssemblies.prx,GetLastError: 126.Media/Pluginsstill held modules converted by an older build. That run crashed 4 s in, inlibfmod.prx.guest.prx(0xc0000005). Converting them with the same build fixed it.app0/sce_module,app0/Media/Modulesandapp0/Media/Plugins, as the relinker writes them.Tested with AI assistance (Claude Code). I played and measured the runs on my own machine.
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