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Pumpkin Jack (PPSA03446) #8421
BunnyFl
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Game bring-up
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Title
Pumpkin Jack (PPSA03446)
Content version tested
02.000.000
AnyPS5 commit
main 01e5f8f, no pull requests or local changes on top
System tested
Windows 11 Pro 10.0.26200, AMD Radeon RX 9070 XT (AMD proprietary driver 26.9.2), Ryzen 7 5800X3D, GCC 15.2.0 (WinLibs 15.2.0posix-14.0.0-ucrt-r7)
Furthest point
Menu
What is shown
The main menu and an in-game cutscene, both at about 7 FPS. The menu picture is correct (frame dumps checked). Video output is 3840x2160.
Unattended run on the main menu, warm caches (
APS5_TRACE_SUMMARY_EVERY=10,APS5_PROFILE_GPU=1): frame p50 145-160 ms (65-67 presents per 10 s), GPU busy about 39 ms per present, both queue workers about 100 % busy,Driver.Packetabout 300 ms per frame of whichDriver.Packet.memory_waitabout 147 ms (queue 0x20 waiting inWAIT_REG_MEMon queue 0x0).Queue 0x0 per 10 s:
DRAW_INDEX_OFFSET_2x64874 4035 ms,DISPATCH_INDIRECTx5016 1508 ms,DISPATCH_DIRECTx15921 1191 ms. The draw cache misses every lookup:[draw-cache] 64981 lookups (10 s): 64981 no entry, 0 hits. WithAPS5_TRACE_DRAW_CACHE=1the misses areuser words/pointers only53697 of 58330, andstage data hitsstay at 0.With empty caches the first run compiles about 3500 shaders and opens its window at 171 s; with warm caches the window opens at 3 s.
One of five runs on this commit ended in
VK_ERROR_DEVICE_LOSTabout 60 s in, during the intro ([device-fault] result 0: Device lost detected, thenvkQueueSubmit recorder: Vulkan result -4); it did not happen again on the repeat run with the same settings.Current blocker
Frame rate: the queue-0 packet worker bounds the frame on the CPU, as in #7895.
How it was run
The dump's decrypted
eboot.binandsce_module/*.prxwere used.tools/import_audit.pyreports 0 absent imports. NoAPS5_*variables are needed to reach the menu. Default in-game settings.Conversion, log reading and this report were prepared with AI assistance (Claude Code); the frame rate in the menu and the cutscene was observed by me.
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