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Dying Light: The Beast (PPSA24003) #8560
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Update: past the title screen. Same system and build as the first report (Windows 11 Pro 26200, RX 7900 XTX 32.0.31041.1004, Sign-in loop (needs #6990). Cross on the title screen moves to Current stop. After Ruled out so far:
During the stop the only recurring calls outside libc/libkernel/AGC are once a second AI-assisted: yes |
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Existing thread
Title
Dying Light: The Beast (PPSA24003)
Content version tested
01.007.001
AnyPS5 commit
relinker from
maina98590dec; system libraries frommain587bb343e+ the libSceNpCppWebApi pull request belowSystem tested
Windows 11 Pro 26200, AMD Ryzen 9 5950X, AMD Radeon RX 7900 XTX (driver 32.0.31041.1004), WinLibs GCC 15.2.0 r7 UCRT
Furthest point
Menu
What is shown
The title screen ("Press ✕ to start") at 3840x2160 presented in a 1484x835 window, steady 59.9 FPS. Intro and title screen render correctly. The title logs
Stage = 'InitialScreen' (prev value 'Intro'). Input, audio and anything past the title screen were not checked yet. The first run compiles about 18,000 shaders (about 8.8 GiB ofshader_cache/) and takes about 80 s to reach the title screen; with the cache it takes about 20 s.Current blocker
On
mainthe title stops at start-up before the first frame: the Epic Online Services module (EOSSDK-PS5-Shipping.prx) imports 106libSceNpCppWebApiexports (UserProfile::V1,ProfanityFilter::V2,CommunicationRestrictionStatus::V3and theirCommontemplate members) that no library provides (FAIL: unresolved ELF import ... from libSceNpCppWebApi.prx). The dump ships nolibSceNpCppWebApi.prx. #8561 adds them. Nothing past the title screen has been tried.How it was run
eboot.bin,sce_module/libc.prxand the nine modules beside the executable (EOSSDK-PS5-Shipping.prx,ffmpeg.prx,runtime_prospero.prx,libNRD.prx, fiveAk*.prx) unwrapped withtools/unwrap_self.py, thenrelinker --windows --registry --module-dir . eboot.elf PPSA24003.exe.app0/holds the title's files;libs/the built libraries and the three MinGW DLLs. No environment variables.AI-assisted: yes
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