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Tetris Effect: Connected (PPSA07923) #8613
JJenkx
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Game bring-up
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Tested Tetris Effect: Connected (PPSA07923) 02.000.021 natively on Linux 7.2.9 / Ryzen 9 7950X / Radeon RX 6650 XT, RADV Mesa 26.2.4. Short bring-up check, not a full playability or performance report.
Result
On main
52f7807a55+ #8091 + #6959 + #8518 the title shows the photosensitivity warning, the title screen, the EULA, the first-run options, the Journey Mode menu and the Tutorial ("The Basics") with falling Tetriminos, at about 60 FPS at 3840x2160. Audio opens an output stream. Runs were stopped at their 250-450 s limits without a driver stop.What it needs
APS5_PLAYGO_UNLISTED_CHUNKS=installed: the dump has noplaygo-chunk.dat/playgo-scenario.json; without it the title stops at about 28 s onscePlayGo ... chunk ID 1 cannot be checked.VK_ERROR_INVALID_EXTERNAL_HANDLE, the import budget collapses to a few MiB and almost every buffer is copied: 2-4 FPS (warning screen p50 262 ms, title scene p50 530 ms). With fix(agc): lower import budgets only on memory exhaustion #8091 the same scripted scenes run at p50 16.7 ms and 24 ms (tools/trace_digest.pyinterval summaries, same machine and input).0x200ae40000stops withruntime image descriptor is invalid(4 of 4 runs on main + fix(agc): lower import budgets only on memory exhaustion #8091). Its T# read is behind a VCC branch on a constant-buffer flag that is 0.0 when the texture is unbound; fix(shader): decide resource branch conditions from their uniform operand #8518 lets the SRT evaluator decide that branch.maxMeshOutputLayers = 8, the same cause as Override 2 (Override 2: Super Mech League (PPSA01907) #6933).Not verified
Later Journey stages, Effect/Connected modes, online features (EOS SDK), save/load across runs beyond the first-run settings, controller feel and long sessions. PSVR2 mode is not supported by AnyPS5.
AI-assisted testing and report: yes, Claude Code.
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