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Graveyard Keeper 2 (PPSA35943) #8628
elisha464
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Game bring-up
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Title
Graveyard Keeper 2 (PPSA35943)
Content version tested
01.001.000
AnyPS5 commit
main @ b85d972, no extra pull requests
System tested
Windows 11 Pro 10.0.26200, MinGW-w64 GCC 15.2.0 (WinLibs 15.2.0posix-14.0.0-ucrt-r7), NVIDIA GeForce RTX 4060 Laptop GPU (driver 581.42), Intel Core i7-13620H
Furthest point
In game
What is shown
Reaches gameplay. Picture, audio and input all work.
Loading takes a while. Frame rate is fine in the menu, but drops to about 10 fps in game.
Ran until I closed it; no crash or hang.
The earlier stop on PR #3869 (unresolved ELF import O9ync3F-JVI, sceHttp2DeleteCookieBox) no longer happens on current main.
Current blocker
No hard blocker. Main problem is in-game performance (~10 fps).
How it was run
relinker --windows --to-intel --module-dir Media/Modules --module-dir Media/Plugins eboot.bin app.exe
All 10 bundled modules converted with no warnings (5 in sce_module, plus Media/Modules and Media/Plugins).
Ran app.exe from the output folder, with libs/ (built system libraries + MinGW runtime DLLs) and app0/ (full dump) beside it. No environment variables.
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