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NINJA GAIDEN: Ragebound (PPSA28002) #8671
JJenkx
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Game bring-up
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Tested NINJA GAIDEN: Ragebound (PPSA28002) 01.006.000 natively on Linux 7.2.9 / Ryzen 9 7950X / Radeon RX 6650 XT, RADV Mesa 26.2.4. Unity (IL2CPP) with Wwise audio. Short bring-up check, not a full playability report.
Result
On plain main
eb73c168bb, with no pull requests or environment variables on top, the title runs at a steady 59.94 FPS through:A scripted 300 s run had no driver stop. An earlier run on main
434e965d46+ #8618 + #8660 looked the same.Setup
Unity titles need their own module folders converted (see
docs/dev/GAME_TESTING.md):Unwrap
eboot.bin,sce_module/*.prx,Media/Modules/*.prx(Il2cppUserAssemblies, PS5Util) andMedia/Plugins/*.prx(AkSoundEngine, AkMotion, MasteringSuite, PSN, SaveData, lib_burst_generated) first. Keep each printed*.guest.prxnext to its original inapp0/.Not verified
Audio output by ear (the Wwise banks load), later stages, save/load across runs, and long sessions. The import audit lists throwing stubs that were not reached in these runs:
sceAjmBatchJobSetGaplessDecode,sceAjmInstanceCreate,sceAjmBatchStart,sceAjmBatchJobInitialize,sceSystemServiceParamGetStringandsceSystemServiceLoadExec.AI-assisted testing and report: yes, Claude Code.
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