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Curved Space (PPSA02817) #8691
JJenkx
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Game bring-up
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Tested Curved Space (PPSA02817) 01.000 natively on Linux 7.2.9 / Ryzen 9 7950X / Radeon RX 6650 XT, RADV Mesa 26.2.4. Unity (IL2CPP). Short bring-up check.
Result
On plain main
eb73c168bbthe title runs to gameplay without a driver stop. Shown: the title screen ("Press ✕ to Start") and the first level's HUD (shield bar, weapon, score, "Use (L) to Move and (R) to Turn"), at 50-60 FPS over 240 s. The 3D world is not drawn: everything except the HUD is black (mean luminance about 0.8/255) from the start of the level, with and without input. That is still the case with #8091 or #6913 composed, withAPS5_IGNORE_DEPTH_TEST=1and withAPS5_NO_DRAW_PRECHECK=1.Observations
APS5_DUMP_TARGETSwithAPS5_NO_RESIDENT_TARGETS=1stops onAGC graphics: multisampled draws are only rendered as recorded draws, so the target dump cannot be used here.VUID-vkCmdBindVertexBuffers-pBuffers-00627andVUID-vkCmdBindIndexBuffer-buffer-08784(a chunked host import bound as a vertex and index buffer without those usages) andVUID-VkImageViewCreateInfo-usage-02275. fix(agc): allow chunked imports as vertex and index buffers #6913 removes the first two, but the world stays black.Media/Modules/Il2CppUserAssemblies.prx.esbakis truncated (the ELF's ranges extend 0x240 bytes past its end). Unwrap the SELFIl2CppUserAssemblies.prxwithtools/unwrap_self.pyinstead.Setup
Not verified: audio, later levels, and the cause of the missing 3D pass. A frame capture is the next step.
AI-assisted testing and report: yes, Claude Code.
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