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BloodRayne 2: ReVamped (PPSA05975) #8765
JJenkx
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Game bring-up
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Tested BloodRayne 2: ReVamped (PPSA05975) 01.001.000 natively on Linux 7.2.9 / Ryzen 9 7950X / Radeon RX 6650 XT, RADV Mesa 26.2.4. A Unity (IL2CPP) shell around the original engine in
Media/Plugins/Rayne2.prx. Short bring-up check.Result
On plain main
61d0fa5b3cthe title boots without a driver stop and presents at a steady 59.94 FPS for 240 s, but every frame is black and it never progresses. The same happens with Cross, Options, touchpad, Square, Triangle, Circle and R2 presses.What it does:
boot.config,global-metadata.dat,globalgamemanagers,sharedassets0andlevel0(all 22 APR reads complete,APS5_TRACE_APR=1).SaveData.prx,PSNCore.prx,PSNCommon.prxandRayne2.prxwithsceKernelLoadStartModule.Media/Resources/mscorlib.dll-resources.dat(IL2CPP looks up a managed exception message there) and opens nothing else.-e trace=%file) shows no access at all toMedia/data/*.POD(6.8 GB of game data) in 80 s. The engine plugin, which imports only libc,statand twosceRtccalls, is never asked for data.--trace-importswithAPS5_TRACE_CALLS: the loop pollsscePadRead,sceMouseRead,sceUserServiceGetEvent,sceImeUpdateandsceSystemServiceGetStatus, and submits about 3 draws per frame.sceKernelDlsymlookups that fail are Unity's optional native-plugin hooks (UnityPluginLoad,UnityRenderEventand so on).PPSA05916 (BloodRayne: ReVamped) behaves the same way, so the cause is likely common to both.
Setup
Not found yet: which managed exception is raised, or what the shell waits for. Guest frames could not be unwound under gdb.
AI-assisted testing and report: yes, Claude Code.
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