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DREDGE (PPSA09076) #9024
BunnyFl
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Game bring-up
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Title
DREDGE (PPSA09076)
Content version tested
01.011.000
AnyPS5 commit
main 27c88a8, no pull requests or local changes on top
System tested
Windows 11 Pro 10.0.26200, AMD Radeon RX 9070 XT (AMD proprietary driver 26.10.1), Ryzen 7 5800X3D, GCC 15.2.0 (WinLibs 15.2.0posix-14.0.0-ucrt-r7)
Furthest point
In game
What is shown
Played in game with a DualSense for about 5.5 minutes: picture, audio and controller input work (screenshot below). Output 1920x1080. Out on the water the game runs at about 30 FPS, dipping to about 25: the log reports 260-300 presents per 10 s there (frame p50 33-38 ms), and 540-600 in the menus and the first scene.
The frame is bound on the CPU (#7895): the GPU is busy about 5.5 ms per frame, while queue worker 0x0 is 95 % busy with about 241,000
DRAW_INDEX_2per 10 s at about 29 us each. The draw cache hits 58,813 of 249,149 lookups per 10 s (24 %), so most draws resolve their shader stages again:Driver.Draw.shader_compile_and_linktakes 16.5 ms per frame, 9 ms of it inShader.ResolveGraphicsStagesAbi, while every pipeline lookup hits (248,983 of 248,983).The
Job.Workerfault of #3915 (closed as a duplicate of #361) did not occur: 20 unattended 60 s runs (APS5_NO_PAD_INPUT=1, the game running into its first scene each time) and the played run on this commit, with noFATALor other error line in any log. Before #361 was fixed, #3915 reported it in 3 of 10 and in 5 of 20 runs of 60 s onmain.eboot.binandIl2CppUserAssemblies.prxlistContentSearchPlugin.prxas needed, and the dump has no such file;tools/import_audit.pyreports it as a needed library with no file (1 import). The game runs without it, and nothing in the logs mentions it.Current blocker
None for play. The frame rate is about 30 FPS out on the water, bound by queue worker 0x0 (#7895).
How it was run
The dump's
eboot.binand its 14.prxfiles (sce_module,Media/Modules,Media/Plugins) are SELF containers, unwrapped withtools/unwrap_self.pyfirst. Unity title: the modules inMedia/ModulesandMedia/Pluginsneed--module-dir.tools/import_audit.py(with--modulesfor each of the three folders) reports 0 absent imports, 29 throwing stubs and the missingContentSearchPlugin.prxabove. NoAPS5_*variables are needed to play; the played run usedAPS5_PROFILE_DRAW=1 APS5_LOG_TIMESTAMPS=1 APS5_TRACE_SUMMARY_EVERY=10. Default in-game settings, warm shader cache.Conversion, log reading and this report were prepared with AI assistance (Claude Code); the in-game result (FPS, picture, audio, controls) was observed by me.

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