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Slave Zero X (PPSA13899) #9035
JJenkx
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Game bring-up
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Tested Slave Zero X (PPSA13899) natively on Linux 7.2.9, Ryzen 9 7950X and Radeon RX 6650 XT with RADV Mesa 26.2.4. This is a short bring-up check: the title does not reach a visible picture yet.
Setup
This is a GameMaker title (YoYo Games PS5 runner, compiled with YYC). It ships a native extension at
games/libSatDll_ps5.prx, so the relinker needs--module-dir games:Without it, the GML extension load fails ("Error loading libSatDll_x64.dll" in
obj_globalinterCreate). The title then callssceKernelDebugRaiseExceptionOnReleaseModeand segfaults during teardown about 6 s in. That is a setup issue, not a library gap.Result on main
b5d763770a(no other PRs)With the extension relinked, the run reached the 240 s limit:
A RenderDoc capture at 170 s holds no draw: two blits and a present. The game submits no rendering work.
The log prints
Waiting for playerprefs to load...once per frame. That string sits in the runner next toInitialising Playstation ManagerandGetting entitlements..., and the second is never printed.Save data behaves as expected:
sceSaveDataMount3ofAUTOSAVEandSettings(read-only) returnSCE_SAVE_DATA_ERROR_NOT_FOUND.Settingsand writessettings.bin; its async event reports success.Loaded playerprefs10).The wait continues in both cases. The YYC code that prints it loops over an object's instances and prints while one instance variable is not true. I have not identified which object or variable it is, or what should set it.
Not verified
sceNpGetOnlineIdreturns0x80550006signed out);AI-assisted testing and report: yes, Claude Code.
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