Repository navigation
Super Meat Boy 3D (PPSA31162) #9268
JJenkx
started this conversation in
Game bring-up
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Existing thread
Title
Super Meat Boy 3D (PPSA31162)
Content version tested
02.000.001
AnyPS5 commit
main2abfb1beb4with fix(agc): resolve and render a multisampled target through its sRGB twin format #8847.71d29197ffagainst its base7ab4b2e561.System tested
Linux 7.2.9 (Arch), Ryzen 9 7950X, Radeon RX 6650 XT, RADV Mesa 26.2.4, GCC, Release.
Furthest point
Menu (World 1 map)
What is shown
Loading screens, then the World 1 map ("WORLD 1 - THE FOREST", level markers, HUD). No stop in 180 s runs.
main(and fix(agc): lower import budgets only on memory exhaustion #8091's base), the map stays black under the HUD hints, at 0.3-0.5 FPS (frame p50 about 2.7 s).Entering a level, audio and gameplay were not checked.
Current blocker
No stop. On
main, the world map is black and runs at about 0.4 FPS: the queue worker spends about 1.3 s per frame inResources.Completewhile host imports are refused. #8091 is needed for the map to render.How it was run
The FMOD modules in
sce_moduleare converted with the title.AI-assisted testing and report: yes, Claude Code.
All reactions