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Raptor: Call of the Shadows (PPSA94002) #9687
norton62
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Game bring-up
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Title
Raptor: Call of the Shadows (PPSA94002)
Content version tested
00.008.000 (
sce_sys/param.json), catalog release v1.0.0-rc.2 from the homebrew catalog (ChaDea1/RaptorPS5, GPL-3.0;raptor-ps5-v1.0.0-rc.2.zip, SHA-256 b6620582b5561f36fe1cfbb8f2866f88c9670c850beef1bc9270b1eb3b0106f6, matching the catalog)AnyPS5 commit
main 27bcd6a with #9178 on top
System tested
Windows 11 Pro (26200), AMD Ryzen 7 9800X3D, NVIDIA GeForce RTX 5070 Ti, WinLibs GCC 15.2.0 r7, Release
Furthest point
In game
What is shown
The title starts and renders its first-launch setup screen, the Apogee intro and the pilot registration screen; menus respond to the controller.
DOSBOX_RAPTOR.ZIPfrom dosgames.com (SHA-256 2c6afef09ebc5e3d48700db0e715f61607c019280ab849101aade206633fd389, the hash the title pins), withFILE0000.GLBandFILE0001.GLBextracted intodata/RaptorPS5/. With them the title skips setup and plays the intro.mainthe on-screen keyboard (hold Options) opens and moves with the D-pad, but Cross types nothing and Circle leaves the screen instead of closing the keyboard. Cause: the title's SDL opens the system remote control port and turns its buttons into keys, andscePadOpenreturned the DualSense for that port, so every Cross also arrived as Return and overwrote the typed key. Fixed by fix(libScePad): open the system remote control port as a disconnected device #9178: with it, NAME accepts typed characters (1ASandASDwith injected pad input) and the overlay keeps redrawing.Current blocker
None known with #9178 through the first mission. Open pull requests the title needs:
How it was run
eboot.binandsce_module/libc.prxunwrapped withtools/unwrap_self.py, relinked withrelinker --windows --registry, run from the output folder with the catalog files inapp0(originaleboot.binkept) and the shareware GLBs indata/RaptorPS5/. Menus driven withAPS5_PAD_INPUT_FILEandtools/pad_input.py(registration: Cross through the intro, then hold Options for the keyboard), frames captured withAPS5_DUMP_FRAMES; the keyboard failure was also reproduced by hand with a DualSense, and the first mission was played by hand with a DualSense.AI-assisted: yes (Claude Code)
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