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Persona 3 Reload (PPSA10872) #9692
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Update: reaches In game with #7048. Walking around Iwatodai works with keyboard input at ~8 FPS, audio plays, and the opening movie and cutscenes run at ~28 FPS. Same system and commit as above. The next stop is entering the Iwatodai Station strip mall, in compute shader 0x2014960000. It needs several open PRs in turn:
The callee at 0x2017560000 is 17,369 dwords, over Input note: at these frame rates a quick key tap can be missed; holding a key for ~0.5 s works. Not covered: past the strip mall, other GPUs. |
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Title
Persona 3 Reload (PPSA10872)
Content version tested
01.000.000
AnyPS5 commit
mainb27924d. Alsomainb27924d with #7048 (head da9f0ea) merged locally, no conflicts.System tested
Windows 11 Pro 26200, NVIDIA GeForce RTX 5090 (driver 617.42), Ryzen 7 9800X3D, 32 GB, WinLibs GCC 15.2.0 r7, Release
Furthest point
Menu
What is shown
main: caution screen, the online-features dialog (answered with Cross throughAPS5_PAD_INPUT_FILE), the ATLUS and Unreal Engine logos at ~60 FPS, then the stop below.Current blocker
On
main, 2 of 2 runs with input stop after the Unreal Engine logo:AGC graphics: storing storage image results pending over memory outside the write watch without the guest bytes saved before them is not implemented(once from compute shader 0x2012260000). Same refusal as #7017 and #8052; #7048 removes it for this title. A run left at the online-features dialog without input did not stop in 120 s.Next: the title and menu frame rate (~6 FPS), and the ~12 FPS on the logos with #7048 (~60 FPS on
main).How it was run
sce_module/*.prxare SELF containers and the*.prx.esbakbeside them are the decrypted ELFs. The relinker picks the.esbakautomatically. Forimport_audit.pythe.esbakfiles were linked under their.prxnames: 0 absent, 25 stubs.python tools/unwrap_self.py eboot.bin src/eboot.elfrelinker --windows --registry --sce-module-path <dump> src/eboot.elf app.exeapp0/= the full dump plus the 6*.guest.prx;libs/=build/core/libs/libsplus the three WinLibs runtime DLLs.ANYPS5_GPU=5090 APS5_PROFILE_DRAW=1 APS5_PROFILE_GPU=1 APS5_LOG_TIMESTAMPS=1 APS5_NO_PAD_INPUT=1 APS5_PAD_INPUT_FILE=<file>, implicit Vulkan layers disabled (VK_LOADER_LAYERS_DISABLE=~implicit~).Not covered: audio, anything past the opening movie, other GPUs.
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