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Marvel's Guardians of the Galaxy (PPSA01748) #9704
Tamalero
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Game bring-up
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Title
Marvel's Guardians of the Galaxy (PPSA01748)
Content version tested
01.006.000
AnyPS5 commit
maind6eafa54dwith #9694 (793e51a91).System tested
Linux 7.2.9 (CachyOS), Intel Core i9-14900K, NVIDIA GeForce RTX 4090 (driver 615.78.08), GCC 16.2.1, Release.
Also run on a Radeon Pro V620 (RADV, Mesa 25.2.8, Ubuntu 24.04, kernel 7.0); see AMD below.
Furthest point
In-game: the playable prologue, then the load into the next chapter.
What is shown
pc=0x4380(Marvel's Guardians of the Galaxy (PPSA01748): compute shader 0x3b91c3e00 indexes an SRT pointer table with ReadFirstLane of a bit index taken from an ImageRead mask (GetImageResource dword 0 is not a valid runtime value) #7362), fixed by fix(recompiler): match image-table T# halves offset before and after readfirstlane #8991 (merged).CB metadata pass over part of a color target: fast-clear eliminates over targets without CMASK or DCC under a leftover viewport scissor. fix(agc): require full coverage only for metadata pass targets with CMASK or DCC keys #9694 fixes it (open).libvulkan_radeon.so, inaco::live_var_analysis, while it compiles a 731k-word fragment shader. It reproduces in a standalone pipeline-creation program, and the SPIR-V passesspirv-val. WithRADV_DEBUG=llvmthe same pipeline compiles, slowly, and the title reaches the warning screen. A reduced test case for a Mesa report is in progress. This is not an AnyPS5 defect.Current blocker
None known on NVIDIA with #9694, up to the start of the second chapter's load (not finished in the first session). On AMD (RADV/ACO, Mesa 25.2.8): the ACO crash above, worked around with
RADV_DEBUG=llvm.How it was run
Modules in
sce_moduleare converted with the title. Route: Languages → NEXT, brightness → confirm, Adjustments → START GAME, title screen → New Game.Open PRs for this title: #9694.
AI-assisted testing and report: yes, Claude Code.
Tested and written by Claude (AI assistant) on a contributor's machine.
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