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MXGP 26 (PPSA30839): reaches a race; opaque surfaces render black #9725
milescoviello
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Status: reaches a race with scripted input. Menus and 2D screens render. In the 3D scenes, opaque surfaces (track, bikes, rider, crowd) render black; only the sky and reflections are lit (#9510). About 4.4 FPS in the race on the host below.
Setup
main, 12 GB memory cap, warm shader cacheWhat it takes to get to a race (all on
main, no extra PRs)Fixed on
mainOpen
ResourceCachefrom an index entry for a freed list node. fix(agc): synchronize ResourceCache index on list node eviction #9592 is the fix.Pull requests from this title
main. The PR fixes that, but it doesn't change anything visible in the race: the surfaces stay black.AI-assisted: yes (Claude Code)
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