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Greak: Memories of Azur (PPSA02849) #9865
JJenkx
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Game bring-up
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Independent review of the same run: the 135 s capture shows the subtitled opening story; the 175 s capture shows the character on the mountain ledge below. Source metadata and the generated driver revision both identify Review metadata and screenshot checksum. This was one scripted 183.8 s run, stopped by the scheduled SIGTERM. The 59.94 FPS value is a window counter, not a benchmark or measured gain. Audio and extended manual play remain untested. The shutdown log also contains three AI-assisted visual review and evidence publication: Codex. |
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Title
Greak: Memories of Azur (PPSA02849)
Content version tested
01.003.000
AnyPS5 commit
main6a6a35fdf5.System tested
Linux 7.2.9 (Arch), Ryzen 9 7950X, Radeon RX 6650 XT, RADV Mesa 26.2.4, GCC, Release.
Furthest point
In-game (opening area)
What is shown
In a 180 s run from a fresh save with Cross pressed every 15 s, it shows the Bromio logo and the illustrated story intro ("Eons have passed, since a threat fell north of Alassya…", "The Urlags have gathered together…"). It then shows the first playable scene, the character standing in a forest with mountains behind. The window title reports 59.94 FPS from 20 s to the end, with no driver stop.
Only Cross and one held stick input were scripted, so movement, combat, saving and audio were not checked.
Current blocker
None seen in this run.
How it was run
Modules in
sce_moduleare converted with the title. This dump has no PlayGo files, so it was run withAPS5_PLAYGO_UNLISTED_CHUNKS=installed.AI-assisted testing and report: yes, Claude Code.
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