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Super Crazy Rhythm Castle (PPSA05986) #9917
JJenkx
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Game bring-up
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Title
Super Crazy Rhythm Castle (PPSA05986)
Content version tested
02.002.000
AnyPS5 commit
main6a6a35fdf5.System tested
Linux 7.2.9 (Arch), Ryzen 9 7950X, Radeon RX 6650 XT, RADV Mesa 26.2.4, GCC, Release.
Furthest point
In-game (first level)
What is shown
From a fresh save, it reaches the first level. The view shows the B. Box character on a curved piano-key bridge, with "10-4 Good Buddy" as the now-playing track.
To get there, the input has to pass two KONAMI documents, a User Agreement and then a Privacy Policy. Their Accept/Confirm stays greyed out until each document is scrolled to the end, so the 200 s run holds Down repeatedly on each and then presses Cross. After that come the player-select screen (P1 B. Box, Confirm, Ready?) and the level.
The window title reports 59.94 FPS through the documents and menus. The two samples in the level read 18.9 and 36.4 FPS. No driver stop.
Only scripted Cross/Down inputs were used, so the rhythm gameplay, saving and audio were not checked.
Current blocker
None seen in this run.
How it was run
Modules in
sce_moduleare converted with the title. This dump has no PlayGo files, so it was run withAPS5_PLAYGO_UNLISTED_CHUNKS=installed.AI-assisted testing and report: yes, Claude Code.
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