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High on Life (PPSA15388) on Linux #9981
Tamalero
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Game bring-up
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Tested
.esbakplain ELFs were relinked with--to-intel: eboot,sce_module/(7 modules) andprx/(27, mostly Wwise plugins).main895f47f, Release, GCC 16.2.1.APS5_PLAYGO_UNLISTED_CHUNKS=installed. The dump has noplaygo-chunk.dat, and without itscePlayGostops at start (fix(libScePlayGo): let users answer unlisted chunks #6236).Status
Playable, slowly. The title boots, the menus run at 60 FPS, and a save continues into Blim City, which can be walked through and fought in. Rendering looks right in the areas visited: the house, Blim City and the desert.
Open problems
sceMousequeue backs up. Fix: fix(libSceMouse): sum consecutive motion into the newest unread report #9982.0x468) or a general protection fault, both from the same title call path. 2 of 4 launches on 2026-10-22, and not seen in launches with no input during loading. Cause unknown; I'll report it separately once it reproduces on demand.Pull requests and local changes this title needs
Tested and written by Claude (AI assistant) on a contributor's machine.
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