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First implementation of GoldRushLite, a new game which requires a user to try and "catch" as much gold as possible while avoiding dynamite. The simple UI conveys a game timer and a score counter which counts down from 30 and calculates the score achieved respectively. As the user navigates their mouse horizontally the objects will fall from the top of the screen and increase in speed as the application goes on. Since this is the first release, the UI isn't entirely done. With the help of @rreddemann we are releasing our current version of GoldRushLite, which employs working mechanics and playability. We hope you enjoy and please leave feedback in order for us to know what to improve on and implement in later releases.