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DOOM Retro v6.1.1

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@bradharding bradharding released this 13 Jun 21:46
· 52 commits to master since this release
Immutable release. Only release title and notes can be modified.
  • DOOM Retro is now built using v18.7.0 of Microsoft Visual Studio Community 2026.
  • Minor changes have been made to further improve the overall performance and stability of DOOM Retro.
  • Minor changes have been made to DOOM Retro’s splash screen.
  • Minor changes have been made to text that is output to the console.
  • A bug is fixed whereby the player’s view would spin as the screen faded to black when quitting using the quit CCMD in the console.
  • The very top line of the console now displays correctly.
  • The correct sprite for the strength symbiote power-up is now displayed when playing Freedoom: Phase 1 or Freedoom: Phase 2.
  • Music is now heard again when playing DOOM’s fourth episode, Thy Flesh Consumed.
  • Several improvements have been made to the support of the Master Levels.
  • The correct map names are now used when playing Final DOOM: The Plutonia Experiment and TNT – Evilution.
  • The value of the alwaysrun CVAR is now retained when entering resurrect player in the console.
  • Pressing the END key in the console now moves the text caret to the end of the input first, before scrolling to the bottom of the console.
  • Dithered lighting when the r_ditheredlighting CVAR is on now appears correctly when the r_detail CVAR is low and the r_lowpixelsize CVAR is not its default of 2×2.