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github-actions[bot] edited this page Jun 25, 2026 · 7 revisions

414Ret Wiki

Welcome to the wiki for 414Ret — the 414th Joint Fighter Group's fork of DCS Retribution, a turn-based dynamic campaign generator for DCS World.

Retribution builds and manages a persistent, evolving conflict for DCS: you plan air operations turn by turn, generate a .miz mission for each turn, fly (or fast-forward) it, and the campaign carries the results forward — losses, captured bases, a moving front line, and an enemy that reacts. 414Ret keeps everything upstream Retribution does and adds the 414th's intelligence, reconnaissance, electronic-warfare, search-and-rescue, frontline, air-defense, and quality-of-life work on top.

New here? Start with Getting Started, then read Air Wing Configuration, Turn Zero, and Your First Operation. If you already know upstream Retribution, jump to What's Different in the 414th Fork.

This wiki is modeled on the upstream Retribution wiki — same topics, brought up to date and adapted to how this fork actually plans and flies a campaign.


Getting started

Campaign mechanics

414th features

Customization and modding

Servers


Download

Pre-built Windows releases publish automatically every time the fork's main branch updates — no GitHub account needed.

Download the latest build → extract → run retribution_main.exe → point it at your DCS World install on first launch.

For engineering internals, see docs/dev/414th-features.md in the repository.

Clone this wiki locally