Day One v1.2.0
A sixth life, deeper content, and clearer feedback.
Added
- Cal — an unsupervised "max-out" build. Served his full sentence, so no parole or probation: no check-ins, fees, or slot tax (a full, untaxed week) — but isolated, in a shelter, with nothing and no one pointing the way. The teaching beat: "no supervision" means "no scaffolding," not "easier."
- Transportation & housing content (now 28 events) — restore a suspended license, get a community/used bike, and recovery / sober-living housing. Transportation went from one event to three.
- "Your situation" panel — a 👤 button in the turn header opens a live read of where the character stands: housing, work, supervision (with parole/probation standing), ties, how they get around, and the papers/assets they're carrying. The shareable run code moved here.
Changed
- Pool bars show what moved — on Continue, the screen scrolls to the bars and each changed pool pulses and shows its delta (+10 / −6), so the change is never missed. Reduced-motion-aware.
Fixed
- You can skip a parole/probation check-in again — its "reschedule" branch had been turning it into a forced card; it's a normal, skippable obligation now (forget it → technical violation, as designed).
🌅 Play it: https://dayone-sim.app
📋 Full changelog: https://github.com/brett-buskirk/day-one/blob/main/CHANGELOG.md
Built by a returning citizen, for returning citizens.