Day One v1.2.1
UX & accessibility polish — from a careful playtest review, each item validated against the code.
Changed
- Outcome screens no longer repeat the full event prompt, so the result and Continue sit higher on small screens.
- Character-select cards humanize the housing line ("with family/a friend" instead of the raw
couch), so it no longer contradicts a build's story.
Added
- Card accessibility — action, obligation, and "interrupt" cards carry explicit screen-reader labels (title + tags + day cost).
- Day-budget clarity — the turn header labels the day dots ("Days left this week") and explains a short week (e.g. "1 day a week already goes to mandated treatment").
Fixed
- Debrief "footing" no longer reads "holding steady" on a slight decline — the wording tracks the change, and notes footing is the average of the five pools.
🌅 Play it: https://dayone-sim.app
📋 Full changelog: https://github.com/brett-buskirk/day-one/blob/main/CHANGELOG.md