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v1.7.0

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@brett-buskirk brett-buskirk released this 25 Jun 16:10
66b1fad

The review-driven release — the full playtest pass-3 arc: a misgendered-debrief fix, Dana's home-detention docs, custody/recovery legibility, mid-game second-stage gating, and a milestone-system rethink (supervision scoped + an earned support routine).

Changed

  • Milestones now fit the build you're playing. The debrief scored every run against the
    same fixed seven — so "Parole in good standing" quietly auto-passed for a maxed-out,
    unsupervised build (Cal), and "Stayed in recovery support" was a permanent, impossible
    miss
    for anyone not in recovery (it was a chargen flag, never actually earned). Now
    milestones only count the paths a build can walk: "Supervision in good standing" applies
    only to supervised builds, and "Kept a support routine" replaces the recovery freebie —
    an earned milestone open to everyone, via recovery meetings for those in recovery and a
    new community / faith / mentorship circle ("Keep your people close") for everyone else.
    The debrief's "n of N" is honest per build now.

Fixed

  • The second-stage arcs wait for the mid-game now. "Reach back," "The body keeps the
    score," and "Make the call you've been avoiding" gated on employment alone, so they opened
    the instant a job landed — even in week 1, cluttering the survival phase they were meant to
    follow. They now also require a few weeks in (turn >= 6). Court debt still bites the
    moment you're earning — that part's correct. Also verified with the budget-sim harness that
    the custody hearing's housing gate stays reachable: a housing-first Tasha clears transitional
    housing well before the fixed week-9 hearing.
  • Tasha's custody arc and recovery are legible now. Her "Your situation" panel surfaces
    the custody hearing (week 9, with her live standing on the three gates — a roof, a clean
    record, $40) and her recovery, which her bio now names too — previously her whole reason
    for the run was invisible in play. Two display fixes ride along: event prompts render
    **bold** (the state-ID prompt was showing literal asterisks), and credential acronyms read
    right (CNA / GED / HVAC, not "Cna" / "Ged" / "Hvac").
  • Debrief no longer misgenders female builds. The debrief intro hardcoded "…how he
    got there," which only surfaced on the women (Renae, Dana, Gloria, Tasha) since the
    original roster was all male. Pronouns are now authored per character and threaded into
    the debrief (defaulting to "they" for a random build). On a tool about dignity, this one
    mattered.
  • Docs + copy accuracy pass. Corrected a stale event count (35 → 55) in the spec and
    build-log docs; fixed a debrief section whose aria-label ("How it landed here") didn't
    match its visible heading ("Why it landed here"); and tightened in-game wording — errands
    cost "days" not "time", a clearer "Interruptions this week" heading, the zero-cost chip
    reads "Free", and a richer page <title> and social-preview description.

Full detail: CHANGELOG.md