Releases: bryon82/SailwindRandomEncounters
Releases · bryon82/SailwindRandomEncounters
Release list
v1.4.1
Changed
- Changed the way encounters are triggered. Encounters now have a configuragble percent chance to occur, default 60%. When an encounter is triggered, a mod from a list of the enabled mods will then be chosen at random. The encounter types have weights, so some will be chosen more often than others. See the readme for the weights.
- The configs have been changed to remove the max roll increase and add the percent chance for an encounter.
v1.4.0
Changed
- Changed the way encounters are triggered. Encounters now have a configuragble percent chance to occur, default 60%. When an encounter is triggered, a mod from a list of the enabled mods will then be chosen at random. The encounter types have weights, so some will be chosen more often than others. See the readme for the weights.
- The configs have been changed to remove the max roll increase and add the percent chance for an encounter.
v1.3.0
Updated
- Changed the release process so hopefully some linux users will no longer have issues when unzipping the release file.
Performance Improvements
- Changed the way the dense fog encounter wave/wind sound fade in and out to reduce number of iterations. Minor performance gain.
v1.2.5
v1.2.4
v1.2.3
v1.2.1
v1.2.0
Updated
- Complete rework of SeaLifeMod control. Eliminates stutter when spawning whales.
- Increased number of whales in whale encounter to 2 to 5 whales.
- Improved asset loading time for a quicker startup.
- Refactor for improved encapsulation, code clarity, and ease of future changes.