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docs: NPC walks and homes, own dialog buttons, fighters, gangs, quest items Runtime NPCs: Npc:go / place / home / state and the engine's home leash that stops a walk or pulls a teleported NPC back; an NPC's own dialog node with buttons that run records on the click (a price paid with IF HasGold); named fighters with a weapon, a gang that turns hostile after a talk, horses; text overrides dropped for dead NPCs. World Objects: a quest item on the ground, the DQ fetch-target shape. Vanilla Verbs: declare_node, ST.anchor, the death hook, create_obj's place flag. Cut Scenes: Sc.note for a window nobody speaks. Native Quests: a solved entry loses its arrow, ten body lines per entry. Lua API Reference: the new npcobj methods and archetypes.
docs: add sections for Native Quests, Vanilla Verbs, and Cut Scenes