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Revise animation capacity guidance from live measurements Frame budgets are now set by the 30-second processing limit rather than Sharp's 268M pixel ceiling, which testing showed is reached roughly three times later than the time budget. Also distinguishes the two failure modes: an oversized animation that Sharp refuses outright (original served unscaled) versus one that starts resizing and cannot finish (request fails, nothing cached), and documents that a failed first load resolves itself once the scaled version is saved. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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Add animated GIF/WebP size-limit guidance page for content editors
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