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Apollo Save Patcher v2.5.0 #16
bucanero
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Desktop app
The first release of the desktop app. Apollo has run on the consoles themselves for years — this brings the same patch engine and the same patch database to Windows, macOS and Linux, so you can work on your saves at a computer.
What it does
Point it at a folder of saves and it finds them, whatever console they came from — filter by console, by name or title ID, or down to just the saves that have codes. Pick one and you get its code list: the same
.savepatchdatabase the console apps use, bundled offline, 2,252 patches across six systems. Tick what you want and apply.Beyond applying codes, it does the whole-save work the console versions do:
PARAM.SFOandPARAM.PFDafter a file changes.And the things you want when a code doesn't do quite what you need: a hex editor over the save, the raw patch text, per-code editing, and the result written back out as a
.savepatchof your own.Consoles
PS1, PS2, PSP, PS3, PS4 and PS Vita, with each console's own encryption handled where there is one — PSP's per-title keys, PS3's
PARAM.PFD, and the full PS4 re-sign, account ID and console hash and all.PS1 and PS2 saves are read and written in the signed
.PSVcontainers that are how those saves reach a computer in the first place, icons included: the PS1's block is drawn from its own sixteen colours, and the PS2's 3D model is rendered and spun.Getting it
Downloads below — macOS (universal), Linux x86-64, Windows 64-bit and 32-bit.
The Windows builds are self-contained and carry a software OpenGL renderer for machines with no usable driver. The app runs on anything back to OpenGL 1.1, Windows 7 included.
The user guide covers setup and the common tasks, and is in the app under Help.
Full detail for this release is in the changelog.
This discussion was created from the release Apollo Save Patcher v2.5.0.
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