perf: skip affect_total in ProcessPunctualStyle (#3106)#3130
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ProcessPunctualStyle applies multiple affects via ImposeAffect in loops, each triggering an expensive affect_total recalculation. This is wasteful because: - If victim dies from the hit, raw_kill → reset_affects calls affect_total - If victim survives, battle_affect_update recalculates on next round Switch to ImposeAffectNoRecalc to skip redundant recalculations. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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This was referenced Apr 11, 2026
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Summary
Replace
ImposeAffect→ImposeAffectNoRecalcinProcessPunctualStyle(2 loops).affect_totalis redundant here because:raw_kill→reset_affects→affect_totalanywaybattle_affect_updaterecalculates next roundProfiler after CastAffect fix shows Backstab at 5.8ms (96%) — this should help.
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🤖 Generated with Claude Code