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Gameplay

Fokus edited this page Nov 15, 2017 · 33 revisions

FLOW & MICROFLOW


FOUNDATINONAL RULES

Start rules

  • At the time of beginning we will have all the life to the maximum with the antennas on.
  • In the course marker, both the Gex icon and the darkness icon will be positioned on the left side of the bar.
  • The portal's piece obtaining marker will be overshadowed.
  • The "dimensional change" skill marker will be empty.
  • The player will be positioned to the left of the screen.
  • The darkness does not appear on the screen.
  • The score is at 70.

Progress rules

  • You must reach the end of the level before the darkness absorbs you.
  • The fewer lives you lose, the higher the score.
  • Complete puzzles to follow the path.
  • Avoid contact with decreasers.
  • Use the minimum times the special ability "dimensional change".
  • Get the piece of the portal.

Completion rules

To overcome the level you will have:

  • Get the portal piece.
  • Arrive alive without the shadow reaching the end of the level before you.

Constitutive Rules

  • Go overcoming the levels of the game, avoiding the decreasers and overcoming their obstacles and platforms.
  • Finish the phase without the shadow having absorbed the entire level.
  • The absorption of darkness will make us die or lose part of life.
  • The loss of all lives will mean our death and we will have to restart the game.

Implicit rules

  • We do not know the number of decreasers in the level, but we must avoid them in order to overcome the level.
  • We do not know the number of obstacles, platforms or puzzles that we will find but we will have to overcome them to reach the goal.
  • The contact with power ups, will give us an advantage over the darkness.
  • The less time, the less use of special ability and the less number of lives lost, the better our score will be.

FEEDBACK

Positive

  • There are elements that help you to pass more quickly or jump more.
  • There are illuminated cracks where you can fall to follow the map.
  • When you obtain the piece of the portal you can pass the level.

Negative

  • There are elements that take away life from the contact.
  • There are cracks that kill you instantaneously if you fall for them.
  • The shadow will take you away progisivamente if you enter it partially.
  • The shadow kills you instantaneously if it absorbs you completely.

REWARDS

SMALL MEDIUM LARGE
+1 piece of portal +1 new level back to yours world
-time more history
-deaths more enemies
-uses of DC

LEVELS

Definition

Level 1
Level 2
Level 3

Metric

  • It consists of three levels
    • each level will have a duration of 3 to 5 minutes approx.
  • The complete game (between gameplay, animatics and history) will have a duration of 25 minutes approx.
  • The game will be measured by metric units of meter that we will call unit.

Checkpoints

During the levels there is a checkpoint that serves as a save point in the middle of the level and allows you to restart the game from that point in case of death. At the end of the level and move to the rewards screen there is an automatic level saved that records the score obtained from the player.


CAMERA SYSTEM

Being a side scrolling game in 2D, the camera is also lateral and follows the movement of the player, both in the lateral advance and in the jumps, leaving more space towards the side in which it is oriented. At times when the player experiences a rise or fall in the level, the camera moves back to provide more vision of the space to the player. All the movement of the camera is softened so as not to have sudden movements and that is more comfortable for the player.

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