Wasmtime debugging v3: "debug main" environment.#45
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Wasmtime debugging v3: "debug main" environment.#45cfallin wants to merge 1 commit intobytecodealliance:mainfrom
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…ifact. This PR adds logic to embed the original core Wasm module(s) from a compilation into a new ELF section, alongside other metadata sections. When a component is compiled, the core Wasms inside are preserved, accessible by their `StaticModuleIndex`es. The need for this support arises from the guest-debugger ecosystem. Consider either a debug component (bytecodealliance/rfcs#45) or a bespoke debugger in native code using Wasmtime's APIs. In either case, the existing APIs to introspect execution state provide `Module` references for each instance from each stack frame, and PC offsets into these `Module`s are the way in which breakpoints are configured. The debugger will somehow need to associate these `Module`s with the original Wasm bytecode, including e.g. any custom sections containing the producer-specific ways of encoding debug metadata, to do something useful. In particular also note that the GDB-stub protocol as extended for Wasm requires read access directly to the Wasm bytecode (it shows up as part of a "memory map" that is viewed by the standard read-remote-memory command); we can't delegate this requirement to the remote end of the stub connection, but have to handle it in the stub server that runs inside Wasmtime (as a component or bespoke). We have two main choices: carry the original bytecode all the way through the Wasmtime compilation pipeline and present it via `Module::bytecode()`, ready to use; or say that this task is out-of-scope and that the debugger top-half can find it on disk somehow. Unfortunately the latter ("out of scope, find the file") is somewhat at odds with the desired developer experience: - It means that we need some way of mapping a compiled Wasm artifact back to a source Wasm; absent "here's the full bytecode", that means "here's the path to the full bytecode", but that path is an identifier that may not be universally accessible (consider e.g. capabilities/preopens present for a debugger component) or portable (consider e.g. moving the artifact to a different machine). - Or we don't even provide that metadata, and require the user to explicitly specify the same module filename twice -- once to actually run it, and once as an argument to the debugger. - It means that we should account for stale artifacts and mark the mismatch somehow; e.g. if the user starts debugging with Wasmtime, either from a `.cwasm` on disk or with one produced in-memory just for this run, and then subsequently rebuilds their source `.wasm`, we no longer have a reference for it. (The same problem exists one level up if source code is edited, but source to a Wasm producer toolchain is definitely out-of-scope for Wasmtime.) - It means that special logic is required in the case of components to map a module back to a specific component section (we would essentially have to expose the static module IDs, then require the debugger top-half to re-implement our exact flattening algorithm to find that core module). The permissions issue alone was enough to convince me that we should do something better than providing a filename (why should we have to authorize the adapter to read the user's filesystem?) but all of the other benefits -- ensuring an exact match and ensuring perfect availability -- are a nice bonus. The main downside is making the `.cwasm` larger (possibly substantially so), but this overhead is only present when enabling guest-debugging, the data has to be present anyway, and this is likely not a dealbreaker.
cfallin
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Feb 23, 2026
…ifact. This PR adds logic to embed the original core Wasm module(s) from a compilation into a new ELF section, alongside other metadata sections. When a component is compiled, the core Wasms inside are preserved, accessible by their `StaticModuleIndex`es. The need for this support arises from the guest-debugger ecosystem. Consider either a debug component (bytecodealliance/rfcs#45) or a bespoke debugger in native code using Wasmtime's APIs. In either case, the existing APIs to introspect execution state provide `Module` references for each instance from each stack frame, and PC offsets into these `Module`s are the way in which breakpoints are configured. The debugger will somehow need to associate these `Module`s with the original Wasm bytecode, including e.g. any custom sections containing the producer-specific ways of encoding debug metadata, to do something useful. In particular also note that the GDB-stub protocol as extended for Wasm requires read access directly to the Wasm bytecode (it shows up as part of a "memory map" that is viewed by the standard read-remote-memory command); we can't delegate this requirement to the remote end of the stub connection, but have to handle it in the stub server that runs inside Wasmtime (as a component or bespoke). We have two main choices: carry the original bytecode all the way through the Wasmtime compilation pipeline and present it via `Module::bytecode()`, ready to use; or say that this task is out-of-scope and that the debugger top-half can find it on disk somehow. Unfortunately the latter ("out of scope, find the file") is somewhat at odds with the desired developer experience: - It means that we need some way of mapping a compiled Wasm artifact back to a source Wasm; absent "here's the full bytecode", that means "here's the path to the full bytecode", but that path is an identifier that may not be universally accessible (consider e.g. capabilities/preopens present for a debugger component) or portable (consider e.g. moving the artifact to a different machine). - Or we don't even provide that metadata, and require the user to explicitly specify the same module filename twice -- once to actually run it, and once as an argument to the debugger. - It means that we should account for stale artifacts and mark the mismatch somehow; e.g. if the user starts debugging with Wasmtime, either from a `.cwasm` on disk or with one produced in-memory just for this run, and then subsequently rebuilds their source `.wasm`, we no longer have a reference for it. (The same problem exists one level up if source code is edited, but source to a Wasm producer toolchain is definitely out-of-scope for Wasmtime.) - It means that special logic is required in the case of components to map a module back to a specific component section (we would essentially have to expose the static module IDs, then require the debugger top-half to re-implement our exact flattening algorithm to find that core module). The permissions issue alone was enough to convince me that we should do something better than providing a filename (why should we have to authorize the adapter to read the user's filesystem?) but all of the other benefits -- ensuring an exact match and ensuring perfect availability -- are a nice bonus. The main downside is making the `.cwasm` larger (possibly substantially so), but this overhead is only present when enabling guest-debugging, the data has to be present anyway, and this is likely not a dealbreaker.
cfallin
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Feb 23, 2026
…ifact. This PR adds logic to embed the original core Wasm module(s) from a compilation into a new ELF section, alongside other metadata sections. When a component is compiled, the core Wasms inside are preserved, accessible by their `StaticModuleIndex`es. The need for this support arises from the guest-debugger ecosystem. Consider either a debug component (bytecodealliance/rfcs#45) or a bespoke debugger in native code using Wasmtime's APIs. In either case, the existing APIs to introspect execution state provide `Module` references for each instance from each stack frame, and PC offsets into these `Module`s are the way in which breakpoints are configured. The debugger will somehow need to associate these `Module`s with the original Wasm bytecode, including e.g. any custom sections containing the producer-specific ways of encoding debug metadata, to do something useful. In particular also note that the GDB-stub protocol as extended for Wasm requires read access directly to the Wasm bytecode (it shows up as part of a "memory map" that is viewed by the standard read-remote-memory command); we can't delegate this requirement to the remote end of the stub connection, but have to handle it in the stub server that runs inside Wasmtime (as a component or bespoke). We have two main choices: carry the original bytecode all the way through the Wasmtime compilation pipeline and present it via `Module::bytecode()`, ready to use; or say that this task is out-of-scope and that the debugger top-half can find it on disk somehow. Unfortunately the latter ("out of scope, find the file") is somewhat at odds with the desired developer experience: - It means that we need some way of mapping a compiled Wasm artifact back to a source Wasm; absent "here's the full bytecode", that means "here's the path to the full bytecode", but that path is an identifier that may not be universally accessible (consider e.g. capabilities/preopens present for a debugger component) or portable (consider e.g. moving the artifact to a different machine). - Or we don't even provide that metadata, and require the user to explicitly specify the same module filename twice -- once to actually run it, and once as an argument to the debugger. - It means that we should account for stale artifacts and mark the mismatch somehow; e.g. if the user starts debugging with Wasmtime, either from a `.cwasm` on disk or with one produced in-memory just for this run, and then subsequently rebuilds their source `.wasm`, we no longer have a reference for it. (The same problem exists one level up if source code is edited, but source to a Wasm producer toolchain is definitely out-of-scope for Wasmtime.) - It means that special logic is required in the case of components to map a module back to a specific component section (we would essentially have to expose the static module IDs, then require the debugger top-half to re-implement our exact flattening algorithm to find that core module). The permissions issue alone was enough to convince me that we should do something better than providing a filename (why should we have to authorize the adapter to read the user's filesystem?) but all of the other benefits -- ensuring an exact match and ensuring perfect availability -- are a nice bonus. The main downside is making the `.cwasm` larger (possibly substantially so), but this overhead is only present when enabling guest-debugging, the data has to be present anyway, and this is likely not a dealbreaker.
cfallin
added a commit
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Feb 23, 2026
…ifact. This PR adds logic to embed the original core Wasm module(s) from a compilation into a new ELF section, alongside other metadata sections. When a component is compiled, the core Wasms inside are preserved, accessible by their `StaticModuleIndex`es. The need for this support arises from the guest-debugger ecosystem. Consider either a debug component (bytecodealliance/rfcs#45) or a bespoke debugger in native code using Wasmtime's APIs. In either case, the existing APIs to introspect execution state provide `Module` references for each instance from each stack frame, and PC offsets into these `Module`s are the way in which breakpoints are configured. The debugger will somehow need to associate these `Module`s with the original Wasm bytecode, including e.g. any custom sections containing the producer-specific ways of encoding debug metadata, to do something useful. In particular also note that the GDB-stub protocol as extended for Wasm requires read access directly to the Wasm bytecode (it shows up as part of a "memory map" that is viewed by the standard read-remote-memory command); we can't delegate this requirement to the remote end of the stub connection, but have to handle it in the stub server that runs inside Wasmtime (as a component or bespoke). We have two main choices: carry the original bytecode all the way through the Wasmtime compilation pipeline and present it via `Module::bytecode()`, ready to use; or say that this task is out-of-scope and that the debugger top-half can find it on disk somehow. Unfortunately the latter ("out of scope, find the file") is somewhat at odds with the desired developer experience: - It means that we need some way of mapping a compiled Wasm artifact back to a source Wasm; absent "here's the full bytecode", that means "here's the path to the full bytecode", but that path is an identifier that may not be universally accessible (consider e.g. capabilities/preopens present for a debugger component) or portable (consider e.g. moving the artifact to a different machine). - Or we don't even provide that metadata, and require the user to explicitly specify the same module filename twice -- once to actually run it, and once as an argument to the debugger. - It means that we should account for stale artifacts and mark the mismatch somehow; e.g. if the user starts debugging with Wasmtime, either from a `.cwasm` on disk or with one produced in-memory just for this run, and then subsequently rebuilds their source `.wasm`, we no longer have a reference for it. (The same problem exists one level up if source code is edited, but source to a Wasm producer toolchain is definitely out-of-scope for Wasmtime.) - It means that special logic is required in the case of components to map a module back to a specific component section (we would essentially have to expose the static module IDs, then require the debugger top-half to re-implement our exact flattening algorithm to find that core module). The permissions issue alone was enough to convince me that we should do something better than providing a filename (why should we have to authorize the adapter to read the user's filesystem?) but all of the other benefits -- ensuring an exact match and ensuring perfect availability -- are a nice bonus. The main downside is making the `.cwasm` larger (possibly substantially so), but this overhead is only present when enabling guest-debugging, the data has to be present anyway, and this is likely not a dealbreaker.
cfallin
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Feb 23, 2026
…ifact. This PR adds logic to embed the original core Wasm module(s) from a compilation into a new ELF section, alongside other metadata sections. When a component is compiled, the core Wasms inside are preserved, accessible by their `StaticModuleIndex`es. The need for this support arises from the guest-debugger ecosystem. Consider either a debug component (bytecodealliance/rfcs#45) or a bespoke debugger in native code using Wasmtime's APIs. In either case, the existing APIs to introspect execution state provide `Module` references for each instance from each stack frame, and PC offsets into these `Module`s are the way in which breakpoints are configured. The debugger will somehow need to associate these `Module`s with the original Wasm bytecode, including e.g. any custom sections containing the producer-specific ways of encoding debug metadata, to do something useful. In particular also note that the GDB-stub protocol as extended for Wasm requires read access directly to the Wasm bytecode (it shows up as part of a "memory map" that is viewed by the standard read-remote-memory command); we can't delegate this requirement to the remote end of the stub connection, but have to handle it in the stub server that runs inside Wasmtime (as a component or bespoke). We have two main choices: carry the original bytecode all the way through the Wasmtime compilation pipeline and present it via `Module::bytecode()`, ready to use; or say that this task is out-of-scope and that the debugger top-half can find it on disk somehow. Unfortunately the latter ("out of scope, find the file") is somewhat at odds with the desired developer experience: - It means that we need some way of mapping a compiled Wasm artifact back to a source Wasm; absent "here's the full bytecode", that means "here's the path to the full bytecode", but that path is an identifier that may not be universally accessible (consider e.g. capabilities/preopens present for a debugger component) or portable (consider e.g. moving the artifact to a different machine). - Or we don't even provide that metadata, and require the user to explicitly specify the same module filename twice -- once to actually run it, and once as an argument to the debugger. - It means that we should account for stale artifacts and mark the mismatch somehow; e.g. if the user starts debugging with Wasmtime, either from a `.cwasm` on disk or with one produced in-memory just for this run, and then subsequently rebuilds their source `.wasm`, we no longer have a reference for it. (The same problem exists one level up if source code is edited, but source to a Wasm producer toolchain is definitely out-of-scope for Wasmtime.) - It means that special logic is required in the case of components to map a module back to a specific component section (we would essentially have to expose the static module IDs, then require the debugger top-half to re-implement our exact flattening algorithm to find that core module). The permissions issue alone was enough to convince me that we should do something better than providing a filename (why should we have to authorize the adapter to read the user's filesystem?) but all of the other benefits -- ensuring an exact match and ensuring perfect availability -- are a nice bonus. The main downside is making the `.cwasm` larger (possibly substantially so), but this overhead is only present when enabling guest-debugging, the data has to be present anyway, and this is likely not a dealbreaker.
cfallin
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Feb 23, 2026
…ifact. This PR adds logic to embed the original core Wasm module(s) from a compilation into a new ELF section, alongside other metadata sections. When a component is compiled, the core Wasms inside are preserved, accessible by their `StaticModuleIndex`es. The need for this support arises from the guest-debugger ecosystem. Consider either a debug component (bytecodealliance/rfcs#45) or a bespoke debugger in native code using Wasmtime's APIs. In either case, the existing APIs to introspect execution state provide `Module` references for each instance from each stack frame, and PC offsets into these `Module`s are the way in which breakpoints are configured. The debugger will somehow need to associate these `Module`s with the original Wasm bytecode, including e.g. any custom sections containing the producer-specific ways of encoding debug metadata, to do something useful. In particular also note that the GDB-stub protocol as extended for Wasm requires read access directly to the Wasm bytecode (it shows up as part of a "memory map" that is viewed by the standard read-remote-memory command); we can't delegate this requirement to the remote end of the stub connection, but have to handle it in the stub server that runs inside Wasmtime (as a component or bespoke). We have two main choices: carry the original bytecode all the way through the Wasmtime compilation pipeline and present it via `Module::bytecode()`, ready to use; or say that this task is out-of-scope and that the debugger top-half can find it on disk somehow. Unfortunately the latter ("out of scope, find the file") is somewhat at odds with the desired developer experience: - It means that we need some way of mapping a compiled Wasm artifact back to a source Wasm; absent "here's the full bytecode", that means "here's the path to the full bytecode", but that path is an identifier that may not be universally accessible (consider e.g. capabilities/preopens present for a debugger component) or portable (consider e.g. moving the artifact to a different machine). - Or we don't even provide that metadata, and require the user to explicitly specify the same module filename twice -- once to actually run it, and once as an argument to the debugger. - It means that we should account for stale artifacts and mark the mismatch somehow; e.g. if the user starts debugging with Wasmtime, either from a `.cwasm` on disk or with one produced in-memory just for this run, and then subsequently rebuilds their source `.wasm`, we no longer have a reference for it. (The same problem exists one level up if source code is edited, but source to a Wasm producer toolchain is definitely out-of-scope for Wasmtime.) - It means that special logic is required in the case of components to map a module back to a specific component section (we would essentially have to expose the static module IDs, then require the debugger top-half to re-implement our exact flattening algorithm to find that core module). The permissions issue alone was enough to convince me that we should do something better than providing a filename (why should we have to authorize the adapter to read the user's filesystem?) but all of the other benefits -- ensuring an exact match and ensuring perfect availability -- are a nice bonus. The main downside is making the `.cwasm` larger (possibly substantially so), but this overhead is only present when enabling guest-debugging, the data has to be present anyway, and this is likely not a dealbreaker.
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Feb 24, 2026
…ifact. (#12636) * Debugging: preserve original Wasm bytecode inside of compiled ELF artifact. This PR adds logic to embed the original core Wasm module(s) from a compilation into a new ELF section, alongside other metadata sections. When a component is compiled, the core Wasms inside are preserved, accessible by their `StaticModuleIndex`es. The need for this support arises from the guest-debugger ecosystem. Consider either a debug component (bytecodealliance/rfcs#45) or a bespoke debugger in native code using Wasmtime's APIs. In either case, the existing APIs to introspect execution state provide `Module` references for each instance from each stack frame, and PC offsets into these `Module`s are the way in which breakpoints are configured. The debugger will somehow need to associate these `Module`s with the original Wasm bytecode, including e.g. any custom sections containing the producer-specific ways of encoding debug metadata, to do something useful. In particular also note that the GDB-stub protocol as extended for Wasm requires read access directly to the Wasm bytecode (it shows up as part of a "memory map" that is viewed by the standard read-remote-memory command); we can't delegate this requirement to the remote end of the stub connection, but have to handle it in the stub server that runs inside Wasmtime (as a component or bespoke). We have two main choices: carry the original bytecode all the way through the Wasmtime compilation pipeline and present it via `Module::bytecode()`, ready to use; or say that this task is out-of-scope and that the debugger top-half can find it on disk somehow. Unfortunately the latter ("out of scope, find the file") is somewhat at odds with the desired developer experience: - It means that we need some way of mapping a compiled Wasm artifact back to a source Wasm; absent "here's the full bytecode", that means "here's the path to the full bytecode", but that path is an identifier that may not be universally accessible (consider e.g. capabilities/preopens present for a debugger component) or portable (consider e.g. moving the artifact to a different machine). - Or we don't even provide that metadata, and require the user to explicitly specify the same module filename twice -- once to actually run it, and once as an argument to the debugger. - It means that we should account for stale artifacts and mark the mismatch somehow; e.g. if the user starts debugging with Wasmtime, either from a `.cwasm` on disk or with one produced in-memory just for this run, and then subsequently rebuilds their source `.wasm`, we no longer have a reference for it. (The same problem exists one level up if source code is edited, but source to a Wasm producer toolchain is definitely out-of-scope for Wasmtime.) - It means that special logic is required in the case of components to map a module back to a specific component section (we would essentially have to expose the static module IDs, then require the debugger top-half to re-implement our exact flattening algorithm to find that core module). The permissions issue alone was enough to convince me that we should do something better than providing a filename (why should we have to authorize the adapter to read the user's filesystem?) but all of the other benefits -- ensuring an exact match and ensuring perfect availability -- are a nice bonus. The main downside is making the `.cwasm` larger (possibly substantially so), but this overhead is only present when enabling guest-debugging, the data has to be present anyway, and this is likely not a dealbreaker. * miri ignore tests with compilation * Review feedback.
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