- Fully documented SDK to be used for the 'Apex Legends' Source Engine.
To compile and use the SDK:
- Download or clone the solution to
<gamedir>\platform\.- The results should be
r5apex.exe\platform\r5apexsdk\detours.sln.
- The results should be
- Open
detours.slnin Visual Studio and compile the project.- The launcher executable and worker dll will be copied over automatically to the root directory of the game.
- If this does not happen, copy
r5apexsdk64.dllandr5reloaded.exeto the game folder (wherer5apex.exeresides).
- Run
r5reloaded.exeand follow instructions in the console to launch in desired mode.
There are 4 launch options, all of them use separate startup_*.cfg files to pass command line arguments to the game.
All preconfigured launch parameters are available from the release page of this repository.
- Launch option 1 [DEBUG GAME] is for research and development purposes on the game.
- Launch option 2 [RELEASE GAME] is for playing the game and creating servers.
- Launch option 3 [DEBUG DEDICATED] is for research and development purposes on the dedicated server.
- Launch option 4 [RELEASE DEDICATED] is for running and hosting dedicated servers.
The startup_*.cfg files are loaded from <gamedir>\platform\cfg\startup_*.cfg
- Launch option 1 [DEBUG GAME] loads
startup_debug.cfg - Launch option 2 [RELEASE GAME] loads
startup_retail.cfg - Launch option 3 [DEBUG DEDICATED] loads
startup_dedi_debug.cfg - Launch option 4 [RELEASE DEDICATED] loads
startup_dedi_retail.cfg
You can add or remove launch parameters from these files. Be carefull, as some are necessary to run the SDK with the game.
When the -wconsole parameter is passed to the game, a external debug terminal will pop up
in which everything of the game gets logged to (this is passed by default on debug launch options).
This does not count for the dedicated server, the debug terminal is always present as this is a console application.
When the -ansiclr parameter is passed to the game or dedicated server, color logging will be enabled to enhance
output readability. It is recommended to use this unless your system does not support VirtualTerminalLevel 1.
This is passed by default.
This is not a cheat or hack. Do not attempt to use this on the latest version of the game!
The only versions currently supported are R5pc_r5launch_N1094_CL456479_2019_10_30_05_20_PM and anything below.
The following builds are tested and guaranteed to work:
-
S0
R5pc_r5launch_J1557_CL387233_2019_01_28_07_43_PM -
S0
R5pc_r5launch_J1595_CL392411_2019_02_15_11_25_AM -
S0
R5pc_r5launch_J1624A_CL394493_2019_02_24_09_29_PM -
S1
R5pc_r5launch_N52A_CL399039_2019_03_12_03_21_PM -
S1
R5pc_r5launch_N29_CL406647_2019_04_09_06_28_PM -
S1
R5pc_r5live_N10_CL423814_2019_06_18_07_11_PM -
S2
R5pc_r5launch_N191_CL429743_2019_07_11_01_04_PM -
S2
R5pc_r5launch_N428_CL436418_2019_08_07_09_35_PM -
S2
R5pc_r5launch_N676_CL443034_2019_09_06_02_23_PM -
S3
R5pc_r5launch_N1094_CL456479_2019_10_30_05_20_PM
When hosting to the Server Browser (R5Net) you will stream your IP address to the database which will be stored there until you stop hosting the server. This is needed so you can connect to other player's servers.
There is a Checkbox in the server browser called Server Visibility that is by default set to Offline.
Offlineallows you to play the game offline without any data being broadcasted to the R5Net master server.Hiddenallows you to play the game online, but your server will not be listed in the server borwser list people with a token can connect to your server, similar to the real private matches of Apex Legends.Publicallows you to play online, your server will be listed in the server browser list and everyone except for banned people can youn your server.
Alternative way is just to host the server without ticking the server browser checkbox and just give the people you want to connect the IP including the port.