FreeFormPlane Geometry Merge #120
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andrejhronco
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hi @andrejhronco - you could also approach this with Triangulate2DPath and generate some polys that way. You do end up with a 2D plane poly made of triangles, but this might be what you are looking for. Of course you can manipulate the shape further with some tricks. |
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Hi, I was wondering how I could create unequal sided polygons in cables. I tried using two FreeFormPlane ops and combine them with GeometryMerge, but that doesn't seem to create a single geometry. when I try the same with two Triangle ops it creates a single geometry. Also, it seems that combining FreeFormPlane + GeometryMerge really slows the renderer down.
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