refactor: Enforced stricter type hints#91
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LSP was screaming at me so I decided to just address it to get it off my screen. + Fixed the type hints := Modified and added type hints for certain functions and variables in most of the files in the utils/ folder (and some in the subcommands/ folder) for clarity and so pyright's type checker wouldn't cry. :+ To resolve certain type issues, I had to add a bit more tiny additional code such as, additional checks if a variable is None, a tiny class in utils/material/generator.py to resolve the constructor usage mismatch between what the DynamicScheme accepts and what the code actually passes, and etc. - Renamed certain functions and variables for clarity and also for some to not collide with pre-existing definitions from well-known library imports. + PIL has reorganized their code a bit, so the code is made to reflect their new definitions. = Reorganized the single import statement for "colourfulness" in utils/wallpaper.py to be close to the top. (I think that's it) Side Effects?: Everything should work the same as no logic change was done whatsover (unless we consider the added if statements for type checking as a logic change). I've tested it, everything seems to be in urdir.
soramanew
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Mar 15, 2026
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I clearly don't use a static type checker 😂
This looks good to me, thanks for the PR!
devalentineomonya
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Apr 21, 2026
LSP was screaming at me so I decided to just address it to get it off my screen. + Fixed the type hints := Modified and added type hints for certain functions and variables in most of the files in the utils/ folder (and some in the subcommands/ folder) for clarity and so pyright's type checker wouldn't cry. :+ To resolve certain type issues, I had to add a bit more tiny additional code such as, additional checks if a variable is None, a tiny class in utils/material/generator.py to resolve the constructor usage mismatch between what the DynamicScheme accepts and what the code actually passes, and etc. - Renamed certain functions and variables for clarity and also for some to not collide with pre-existing definitions from well-known library imports. + PIL has reorganized their code a bit, so the code is made to reflect their new definitions. = Reorganized the single import statement for "colourfulness" in utils/wallpaper.py to be close to the top. (I think that's it) Side Effects?: Everything should work the same as no logic change was done whatsover (unless we consider the added if statements for type checking as a logic change). I've tested it, everything seems to be in urdir.
fsilly
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May 9, 2026
LSP was screaming at me so I decided to just address it to get it off my screen. + Fixed the type hints := Modified and added type hints for certain functions and variables in most of the files in the utils/ folder (and some in the subcommands/ folder) for clarity and so pyright's type checker wouldn't cry. :+ To resolve certain type issues, I had to add a bit more tiny additional code such as, additional checks if a variable is None, a tiny class in utils/material/generator.py to resolve the constructor usage mismatch between what the DynamicScheme accepts and what the code actually passes, and etc. - Renamed certain functions and variables for clarity and also for some to not collide with pre-existing definitions from well-known library imports. + PIL has reorganized their code a bit, so the code is made to reflect their new definitions. = Reorganized the single import statement for "colourfulness" in utils/wallpaper.py to be close to the top. (I think that's it) Side Effects?: Everything should work the same as no logic change was done whatsover (unless we consider the added if statements for type checking as a logic change). I've tested it, everything seems to be in urdir.
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LSP was screaming at me so I decided to just address it to get it off my screen.
:= Modified and added type hints for certain functions and variables in most of the files in the utils/ folder (and some in the subcommands/ folder) for clarity and so pyright's type checker wouldn't cry.
:+ To resolve certain type issues, I had to add a bit more tiny additional code such as, additional checks if a variable is None, a tiny class in utils/material/generator.py to resolve the constructor usage mismatch between what the DynamicScheme accepts and what the code actually passes, and etc.
= Reorganized the single import statement for "colourfulness" in utils/wallpaper.py to be close to the top.
(I think that's it)
Side Effects?:
Everything should work the same as no logic change was done whatsover (unless we consider the added if statements for type checking as a logic change). I've tested it, everything seems to be in urdir.