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Mod Notes

Caerfinon edited this page Sep 4, 2026 · 12 revisions

Kerbal Konstructs

Multiple Runways at a Base

  • You only need to define one runway per base as the runway location.
  • Make sure the path between your runways and the Terminal location is easy to drive to on the ground and can fit aircraft of a variety of sizes.

Facilities

  • At a minimum you should define a facility for refueling at each base location
  • All other Kerbal Konstructs facilities are optional
  • If you don't like playing with waypoints visible during missions you should place a distinctive KK static near to where the terminal location is defined. This way you will have a visual clue to where the location is.

Additional Statics

There are lots of mods that provide Kerbal Konstructs statics for use in base creation. Even mods that are designed to be only for stock Kerbin can be used. The following are examples of the mods I use for statics only.

  • Kerbinside Remastered - You need to delete the Example Bases folder. Then you can build with the remaining statics.
  • Omega's Stockalike Structures: No Textures Required - Use as is
  • Ordinary Konstruction Co. - Delete the Bases folder.
  • Kerbinside Core (from CKAN) - This is just a collection of the statics from the older Kerbinside mod. No bases are included.

A Word About Life Support Mods

I am a big fan of using life support mods in my career games for space travel missions, however for GAP style flights on the home world it can present a problem. If you use a life support mod that enforces spawned Kerbals to consume resources even if they are on the Home World then you should note of the following.

Kerbals that are spawned on the map for missions have no resources with them and they will perish after the Life Support mod determines that the starving Kerbal dies.

This will cause any contract the Kerbals are associated with to fail. If your game experiences this, you will need to quickly complete any mission with a Kerbal spawned on the map or at least get that individual on a vessel with access to life support, before the starvation death occurs.

An exception to this is the USI Life Support mod. This mod does not enforce Life Support on the home world up to an altitude of 25 km. Spawned Kerbals seem to have figured out how to pop down to the local market and stock up on snacks all on their own.

Additional Flight Related Mods

Adding Your Runway Information to Other Mods

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MechJeb2

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