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Mod Notes

Caerfinon edited this page Sep 3, 2026 · 12 revisions

Kerbal Konstructs

Multiple Runways at a Base

  • You only need to define one runway per base as the runway location.
  • Make sure the path between your runways and the Terminal location is easy to drive to on the ground and can fit aircraft of a variety of sizes.

Facilities

  • At a minimum you should define a facility for refueling at each base location
  • All other Kerbal Konstructs facilities are optional
  • If you don't like playing with waypoints visible during missions you should place a distinctive KK static near to where the terminal location is defined. This way you will have a visual clue to where the location is.

Additional Statics

There are lots of mods that provide Kerbal Konstructs statics for use in base creation. Even mods that are designed to be only for stock Kerbin can be used. The following are examples of the mods I use for statics only.

  • Kerbinside Remastered - You need to delete the Example Bases folder. Then you can build with the remaining statics.
  • Omega's Stockalike Structures: No Textures Required - Use as is
  • Ordinary Konstruction Co. - Delete the Bases folder.
  • Kerbinside Core (from CKAN) - This is just a collection of the statics from the older Kerbinside mod. No bases are included.

Additional Flight Related Mods

Adding Your Runway Information to Other Mods

NavUtilities Continued

MechJeb2

Kramax Autopilot Continued

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