✏️ New: hand-drawn animation — /ink-art & /animated-drawing #254
calesthio
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ink-art first-steps.mp4 |
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animated-drawing anim-drawing-fridge_2026-07-01_20-48-39.mp4 |
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Two ways to make hand-drawn animated videos
This release adds a full hand-drawn animation capability to OpenMontage — a character that sketches itself on screen and then walks, dances, and waves using real motion capture. There are two entry points depending on what you're starting from:
/ink-art/animated-drawingBoth are motion-first, deterministic, and free — no diffusion model, no per-frame hand-tuning.
🎬 How to make one
From an idea →
/ink-art:The agent reads
skills/creative/ink-theater.md, builds the scene with the Ink Theater engine, and — for a character that moves — uses the Ink Puppet system: the figure draws on limb-by-limb, then plays named mocap clips you pick by name:There are 12 motion-capture clips in
ink-theater/mocap/catalog.json—walk, run, climb, march, shuffle, jump, kick, sit, wave, twist, dance_spin, dance_glide. Pick moves that fit the beat; never loop one clip (that's what makes videos feel repetitive).From your own drawing →
/animated-drawing:Give it a drawn humanoid on a plain background (or let the agent generate/doodle-ify one for you) and it auto-rigs a skeleton, retargets a mocap clip, and hands back a transparent character you drop into a HyperFrames scene with a background, speech balloons, and music.
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