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Leap Motion
The Leap Motion controller allows for hands and fingers to provide input to an application. With commit 27a81f9c0d the development branch now has preliminary support for this new input device.
Before you can make use of the Leap Motion controller in Torque 3D you will need to download the Leap Motion SDK from their web site and extract it to a convenient directory. As of this writing you need to be invited into their developer program in order to gain access to their SDK.
With the SDK in place, you will need to modify your project's buildFiles/config/project.conf file in a text editor. The first step is to let Torque 3D's Project Generator know where the Leap Motion SDK is located. The easiest way to do this is to add the $LEAPMOTION_SDK_PATH global variable to the top of your project.conf file. For example:
$LEAPMOTION_SDK_PATH = "C:\Users\dwyand_2\Downloads\LeapMotion\Leap_Developer_Kit_0.7.1_Windows\Leap_SDK";
You may also create a Windows environmental variable named TORQUE_LEAPMOTION_PATH that also provides an absolute path to the Leap Motion SDK. Going this route doesn't store the path within the project.conf file, which may be required if multiple developers are working on the same project.