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David Wyand edited this page May 3, 2013 · 17 revisions

The Torque 3D Project Manager is an optional utility that helps you create new projects based on Torque 3D Templates as well as manage existing projects.

Where to Find the Project Manager

The Project Manager may be downloaded from here: ??? Just follow the instructions in its ReadMe file on where to install it. (All versions of the Project Manager may be found here: Project Manager Archive)

If you wish to instead compile from source, head over to the Project Manager repository: Torque3D-ProjectManager It uses Qt 4.8.x for its interface so you will need to obtain that first.

Create a New Project From a Template

Torque 3D has a number of Templates that may be used as a starting point for your own project. The Project Manager makes it easy to create new projects from these Templates. Begin by launching Project Manager.exe.

Main Project Manager Interface

This is the main window of the Project Manager that displays a list of any existing projects. To create a new project, click on the New Project button.

New Project button

This will open the Create a New Project window.

Choose a new template

From here you may give your project a new name and choose which Template will be copied to your project. Torque 3D is also made up of a number of optional modules that may be compiled into the code base. These modules may determine which physics library will be used, or that a particular input device will be supported. To choose which modules will be included with your project you click on the Choose Modules button.

Choose Modules button

This opens the Project Modules window.

Project Modules window

From this window you select which modules you want to include and click on the OK button. Please see the Using the Project Modules Windows section below for more information on using this window.

With your new project now all set up you click on the Create button. A new window will open informing you of the project creation progress which includes copying the files from the chosen Template, configuring all of the project's files, and generating the project's solution for compiling. Your project is now ready to be turned into your game!

Modifying an Existing Project's Modules

You may change which optional modules are compiled into your project at any time. This is done from the main Project Manager window by first selecting your project and then clicking on the Modules button.

Modules button

NOTE: Prior to changing any modules, be sure to close your project's solution in Visual Studio

This will open the Project Modules window. From here you may make changes to which modules or move class will be used by your project.

Choose Modules window

After you have made your changes you click on the Regenerate button. This will automatically regenerate your project's solution files, and your project may be recompiled. For more information on using the Project Modules window please see the next section.

Using the Project Modules Window

Related Pages

Project Manager Archive

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