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Setting Up Your Project for the Razer Hydra Controller

DavidWyand-GG edited this page Feb 22, 2013 · 5 revisions

Before you can make use of the Razer Hydra controller in Torque 3D you will need to download the Sixense SDK from their web site and extract it to a convenient directory.

Configure Your project.conf

With the Sixense SDK in place, you will need to modify your project's buildFiles/config/project.conf file in a text editor. The first step is to let Torque 3D's Project Generator know where the Sixense SDK is located. The easiest way to do this is to add the $RAZERHYDRA_SDK_PATH global variable to the top of your project.conf file. For example:

$RAZERHYDRA_SDK_PATH = "C:\Users\dwyand_2\Downloads\RazerHydra\SixenseSDK_062612";

You may also create a Windows environmental variable named TORQUE_RAZERHYDRA_PATH that also provides an absolute path to the Sixense SDK. Going this route doesn't store the path within the project.conf file, which may be required if multiple developers are working on the same project.

The second addition to your project.conf file is a reference to the Torque 3D's Project Generator module for the Razer Hydra. Add the following between the Torque3D::beginConfig() and Torque3D::endConfig() lines:

    // Include Razer Hydra module
    includeModule( 'razerHydra' );

With these changes in place you may run your project's generateProjects.bat file to rebuild the various Visual Studio files.

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